BATTLE CHICK TRIFECTA!
Prize is Ayam Cemani chicks!
quantity and ship date to be determined - Hatch day is 11/07/2016.
Game fee - $65 with surplus, if any, refunded.
Game fee covers postage, box, bedding, grogel, heat pack, Paypal Fee, incidentals, etc. Additional fees may be required depending on zip code and age of chicks when shipped (i.e., weight). If you are close enough to pick up, then shipping fees will be waived. However, failure to pick up within two weeks will forfeit the chicks.
Win two games to win the chicks.
We'll play one game of BATTLE CHICK, one game of BINGO, and one game of WHEEL OF FORTUNE. You must win two of these games to win the chicks. If there are three different winners, each game will be played again. The previous winner of a specific game must sit out additional rounds of the same game they won.
Ann wins "Battle Chick", Tony wins "Bingo", and Avery wins "Wheel of Fortune". All three games will be played again because nobody won two games. Ann may not play "Battle Chick" in the next round, or any subsequent round. Tony may not play "Bingo" in the next or any subsequent round. And Avery may not play "Wheel of Fortune" in any subsequent round. Each game will be repeated until a player wins two different games.
Round 1 "Battle Chick" - Saturday 11/05 - 8:00 am CST - rescheduled, to be determined
Round 1 "Bingo" - Saturday 11/05 8:00 pm CST
Round 1 "Wheel of Fortune" - Sunday 11/06 8:00 pm CST
Round 2 "Battle Chick" - TBD, if needed
Round 2 "Bingo" - TBD, if needed
Round 2 "Wheel of Fortune" - TBD, if needed
Round 3 "Battle Chick" - TBD, if needed
Round 3 "Bingo" - TBD, if needed
Round 3 "Wheel of Fortune" - TBD, if needed
If there are sufficient chicks, we'll keep playing until there are two winners.
All players must preregister. BINGO pre registration deadline is 8 hours before game play for each round. This is so I have time to make the Bingo cards. All other games preregistration cutoff is 30 minutes before game play. You do not have to paly all rounds. Once you have your Bingo card, use the same card for all Rounds.
WINNERS!! - AYAM CEMANI CHICKS ARE STILL A WORK IN PROGRESS! Do not expect every chick to be perfect. Hopefully you will also get some good chicks, and maybe one or two great chicks. Most likely about half will be culls, either right out of the shell or at various stages of maturity. I will not cully any of these chicks. That will be up to the winner(s) to decide which chicks to keep. Flaws may include white toes, white wing tips, feathered legs, or pink mouths. If you cannot accept the possibility of receiving chicks with flaws, whether identifiable at hatch or not until much much later, if you cannot accept the possibility that some or all of these birds may not meet breed standard, then please don't play. I don't want unhappy winners.
HATCH DAY IS MONDAY! 4 day countdown!
Players will create their own game boards to consist of a grid that is ten columns wide by ten rows down. Columns should be numbered 1 through 10. Rows should be labeled A through J.
The host will secretly arrange 5 "ships" on their own grid. These represent the location of "ships" on the "battlefield". "Ships" will range in length from 2 to 5 squares. All players will start the game with a blank grid.
The first player will pick a square at random, calling it by its column reference and row number (C3 for example). This represents their firing a "missile" directly at that square. If the host has any part of one of the "ships" positioned on this square they will call a "hit" and mark on their own battlefield which part has been it. All players will place an "X" on their own grids to show a "hit". In this instance, the current player will be allowed to take another guess. The current player continues to guess until they miss.
A player that makes a hit earns a point. Players earn one point for each hit, weather they sink the "ship" or not. There are a total of 17 points available for the game.
Play continues, rotating through all players, until all "ships" have been destroyed. The player with the most points wins the game.
YOU MUST PREREGISTER TO PLAY BINGO! This is so I have plenty of time to make the Bingo cards.
The host will randomly call out various chicken breeds, announcing each breed approximately every 60-90 seconds. Match five of the called breeds to your Bingo card in any straight line either horizontal, vertical, or diagonal. In the case of multiple people getting a bingo at the same time, whoever posts BINGO on the chat first wins.
WHEEL OF FORTUNE
How to play in a nutshell: A phrase is displayed showing a line for each letter and extra spaces between words. A player guesses a letter. If that letter is in the phrase, every occurrence of that letter is displayed and the player gets to guess again. An incorrect guess and the player loses his turn.
Wheel of Fortune way of playing: Each correct letter guess earns the player a dollar amount, determined by spinning a wheel. The wheel also has spaces for “Bankrupt” and “Lose a Turn”. A player banks (keeps) the “cash” earned in a round if he correctly solves the phrase. The player with the most “cash” at the end of the playing session wins the prize.
How we play on BYC:
We will play for approximately two hours. Game time may be extended to accommodate system glitches, PC crashes, bathroom breaks, etc.
All players check in at start of game. Check in means the players post on the thread that they would like to play (“I’m here”, “count me in”, etc.) The host will put all the names in a hat and draw three contestants for the first round. Any newcomers can check in at any time to add their names to the hat. The first name drawn gets to play first. The second name drawn plays second. The third name drawn plays last. These same three players play the first round until one solves the puzzle. Then all three names get put back in the hat. The host tosses the names around to mix them up and draws three more names to play the next round. Players will be chosen randomly in this fashion throughout the gaming period. A player could be chosen to play more than one round.
For each round, the host will start the round by posting the category clue for the puzzle as well as the puzzle represented by one line for each letter, with punctuation already revealed, and each word being on its own line. The host will also post how many words are in the puzzle. Players please post if you cannot see all the “words”.
The host will spin the wheel and post the value of the first consonant.
The first contestant will post their consonant guess.
The host will reply back how many times that consonant appears in the puzzle and the value the contestant has “earned”. The contestant earns the value of the wheel multiplied by the number of times the consonant appears in the puzzle.
The host will update the puzzle and repost the puzzle showing all letters that have been correctly guessed.
The contestant then has approximately two minutes to study the puzzle and post their next action. The contestant will post whether they want to spin, buy a vowel, or try to solve the puzzle.
If the contestant wants to spin again, simply post “spin”. The host will spin the wheel and post the results. Play continues as above.
If the contestant wants to buy a vowel, simply post “buy E” for example. The host will deduct a flat $250 from the contestant’s accumulated earnings regardless of how many times the chosen vowel appears. Buying a vowel costs the contestant $250 even if the vowel does not appear in the puzzle. A contestant can only buy vowels if they have earned enough money. If the chosen vowel does not appear in the puzzle, contestant loses his turn and play moves to the next contestant.
If the contestant wants to solve the puzzle, simply post his guess what the answer is. The host will confirm if that guess is correct. If the guess is correct, the contestant “banks” what he has earned for that round. Other contestants’ points are zeroed out and a new round with new players is played. If the contestant incorrectly guesses the puzzle solution, he loses his turn.
A contestant must solve the puzzle in order to keep any points/cash accumulated during that round.
Values on the wheel range from $300 to $900. The wheel also had one $5,000 value, one “Lose a Turn”, and one “Bankrupt”. Control of the wheel passes to the next player if the wheel lands on Lose a Turn or Bankrupt, or if the player calls a letter that is not in the puzzle, calls a letter that has already been called, fails to call a letter within two minutes, or gives an incorrect answer. Bankrupt does not affect score banked from previous rounds.
The host will not keep track of incorrect letters called for each round.
Edited by cjwaldon - 11/4/16 at 7:00pm