~Flight Rising~ A Dragon Role Play

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Please Read First
A) By participating in this game, I promise that all BYC Rules will be followed and that I have read and understood the Role Play Rules that are in a sticky at the top of the Games forum.
B) I promise that all content is to be rated G and suitable for all ages.
C) I promise that there will be no swearing, cursing (including censoring by using symbols) or inappropriate adult sexual activity or innuendo. This extends to mating, breeding or innuendo in non-human characters as well.
D) I promise to treat others with respect and kindness as is the BYC way.
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This RP (Role Play) is based upon an online game that inspired me to create this thread. There will be no copying whatsoever due to the fact the entire idea isn't completely mine.

Survival has been tough ever since the humans moved in. Destroying nests and stealing eggs, the population decreased, bringing rare breeds of dragons and some extinct. Life has been hard, there are barely any nesting spots left and feeding areas were populated with houses making them hard reach. Many hatchlings have died from starvation. Humans also would hunt younger adult dragons for heir valuable body parts(teeth,claws,hearts,skins etc.), and silver blood

Survive the famine and avoid humans at all costs

My Rules

- Be realistic, I know it's an rp about dragons but try to be realistic(no immortal dragons, dragons take at least a week to heal from a bad injury...etc.)

- Follow the guidelines on the species/breed of Dragon you are looking to be. This will give you a clue on their diet and their behaviors

- Only 3 blows per post

- All real fighting must go to pms, any fighting between two or more players will be warned/advised

- Don't make fighting too brutal

- If you have questions PM ME I often have people with questions that never ask. Don't worry if it may sound dumb because it may not be

- If you have read ALL the rules and agree to follow, please write "Flight" in other on your form

Breeds of Dragons


FAE DRAGON

Rarity: Plentiful
Breeding Cooldown:(Days after first clutch of Eggs incubated and hatched and can breed again) 15 Days
Diet: Insects
Subregion: Starwood Strand

400


400


Fae Dragons are diminutive, highly active creatures. Their massive colonies boast populations that number in the tens of thousands. The Fae species originates from the Starwood Strand, but their rapid population growth has many colonies straying from their native homeland.

Physical Attributes

Fae Dragons are the smallest known dragon species, with larger individuals weighing up to 3kg. These tiny creatures have large wings and expressive crests that are used in communicating emotion and tone. Fae dragons have difficulty travelling long distances if there's not a constant source of insects available. As such, inter-domain journeys are massive undertakings.

Social

Fae dragons are social creatures within their own species. When interacting with other breeds they frequently have difficulty understanding emotion, as the lack of an expressive crest diminishes the fae's ability to read the other dragon's intent. Equally, other species have difficulty reading the fae; the tiny dragons maintain a monotone when speaking and do not exhibit common body language.

Lairs

Fae dragons spin their roosts from tree sap that they cure with magic to become a beautiful golden amber. Their colonies are built on the sides of sheer cliffs or the trunks of massive trees, far out of the reach of other predators. Older colonies will often meet catastrophic ends, when the weight of too many dens takes the cliff side or tree down.

When fae dragons join with a mixed species clan, they will attempt to make a place for themselves in the larger dens. They carry as much tree sap with them as possible and spin their roost, weaving it into the inner walls of the shared den.

Tactics

Fae dragons fight their battles almost exclusively with magic and the inborn elemental powers of their flight. They work to turn their size to their advantage; a favored tactic of this species is to hide and rain down elemental destruction from a distance. To fight a fae in a battlefield of its choosing is a poor choice, one its enemies will not have the opportunity to make twice.

Fae are particularly sensitive to the magic of the world around them. While all dragonkind has the ability to harness internal and external magic, Fae dragons are known for their adeptness at channeling the lines of magic that crisscross the world. They frequently use the magic of the environment to supplement their own natural reserves. Fae dragons fighting on magically or elementally charged terrain will have a nearly infinite supply of energy to channel into their destructive spells. A fae that battles in a land charged with opposing elemental energy and no lines of unaligned magic will have only its natural reserves to draw upon, and will have to choose the spells it casts with care; The fae have smaller internal reserves of magic than most species.

GUARDIAN DRAGONS

Rarity: Plentiful
Breeding Cooldown: 15 days
Diet: Meat, Seafood, Plants, Insects
Subregion: Fishspine Reef

400


400


Guardians are immense, protective creatures. The guardian species originates from Fishspine Reef, though the nature of The Search sees individuals wandering far from the birthplace of their race.


Physical Attributes

Guardian Dragons are one of the largest known dragon species. They have fins along their face, limbs and chest. These rigid fins are armored, and can be held stiff or collapsed like fans. The fins can be flared outward to help protect the hide of the creature, making the Guardian one of the most durable dragons in physical combat.

Males of the species boast impressive beards that they go to great lengths to maintain.

Social

Guardians commonly live in small groups, though many prefer complete solitude. When a guardian becomes an adult, he or she will leave their birth clan and begin a journey known as The Search, which can span decades. This journey typically marks the last time that the new adult will ever see their original clan.

Dragon's Charge & The Search

When a Guardian dragon comes of age, it instinctively seeks out a charge to protect for the rest of its considerably long life. Most Guardians do not know what their charge will be until they encounter it, and so they set out on a journey. During this time it will wander tirelessly, seeking a worthy individual, object, or place to stand watch over. Once a Guardian discovers its charge, it begins its new life. It is then considered a true dragon by the rest of their species. A Guardian without a charge is considered only half a dragon.

Guardian dragons see failure in keeping their chosen charge safe as a terrible blight to their honor, and most will pine away rather than live with the shame of their failure.

Lairs

Guardian dragons require a spacious location in which to carve out their den. Each lair is carved in a shape unique to the Guardian who will live there, the shape of the space owing more to the preferred movement and size of the guardian and less with visual aesthetics. Guardians create lairs near to their charge. If they are protecting a specific location, this will often mean that they live some distance away from their adoptive clan.

Tactics

The sheer size of the Guardian species awards them a place on the front lines of any skirmish. They wade into a battle without hesitation, using their tough armored fins and strong wings to protect themselves, and the more fragile species that follow in their wake. Adults prefer to fight tooth and claw through most of their lives. As they age and become venerable, their typically small inner reserve of magic begins to grow and flare. Older members of the species use elemental augments to enhance each swing, rip, and thrust in battle.

TUNDRA DRAGON

Rarity: Plentiful
Breeding Cooldown: 15 Days
Diet: Plants
Subregion: Snowsquall Tundra

400


400


The Tundra Dragons originated from the Snowsquall Tundra. Though not the the brightest of creatures, this hardy breed survives by virtue of their toughness and ability to eat almost anything that grows. Their constitution allows them uncontested domain over harsh, barren tracts of land that other dragons are pleased to avoid. Currently they are the only dragons native to the Southern Icefield which is the elemental region of the Ice Flight .


Physical Attributes

The most striking feature of the Tundra dragons is their thick, shaggy coat of fur*. As winter approaches their coats become incredibly dense and spreads to cover the entire dragon. Flight with a full winter coat is difficult and only undertaken in times of need. During the summer season Tundra dragons shed their winter coats, leaving their body covered in a much finer coat of fur, the hindquarters and lower wings exposed.

Tundra dragons who join flights in warmer climes never see their winter coats. (Though their summer coat is more than enough to cause heat exhaustion in locations such as the Viridian Labyrinth, Ashfall Waste and Shifting Expanse.)Tundra dragons possess impressive canine teeth used for combat. The majority of their jaw is set with flat, wide molars, perfect for grinding up scrub.

They're most comfortable in a climate zone similar to that of the Icewarden's Southern Icefield.

Social

Tundra dragons form deep bonds within their family groups, and are loathe to leave their birth clan. They are not a chatty species, though they enjoy the company of others. Companionable silence is welcome, as is simply listening to other dragons tales.

Tundras have difficulty remembering names, faces, and specific details about dragons that they have not seen in over a season. Despite this, their olfactory memory is excellent. "You smell like a friendship." is a common greeting between Tundra dragons who have not seen one another in years, the names and details of their association forgotten. When encountering a dragon who smells like friendship, Tundras typically attempt to become friends again. This "friend-again" may present an awkward situation for a dragon of a different species. The Tundra treats the relationship as if they were meeting for the first time, introducing themselves and asking questions that have likely been rehashed many times before.

In the same manner, Tundra dragons remember individuals who wronged them by smell alone. "You smell like an enemy." can result in feuds between clans that span centuries, the exact reason for their squabbling long-forgotten.

Lairs

Tundras are natural burrowers. In warmer climes the burrow presents a cool refuge from hot winds and beating sun. These burrows are elaborate underground mazes, with interconnected chambers created for each mated pair or family. The chambers and passages of the burrow are shored-up with branches and trunks stripped clean of their foliage. (a delicious but difficult undertaking!)

Tundra dragons graze daily during spring, summer, and autumn. The flock travels great distances each day to find fresh feeding grounds, taking great care not to overgraze any particular stretch of land. A small number of dragons remain behind to oversee the lair and any hatchlings too young to make the journey. These individuals rotate their duty day-to-day so that all members of the clan have a chance to feed. A few unruly hatchlings in every clan use this "changing of the guard" to their advantage, making all manner of mischief against their unwitting guardians.

Tactics

Tundra dragons go to great lengths to avoid combat, shrugging off blows and readily agreeing to get out of the way; however, if a member of their clan is in true peril the flock will cluster together, presenting a unified front. Breath attacks are the favored weapon of the Tundra. Flocks instinctively coordinate their breath attacksin perfectly timed waves, leaving few gaps of time in which the air is not filled with a wall of their element.

MIRROR DRAGON

Rarity: Plentiful
Breeding Cooldown: 15 Days
Diet: Meat, Seafood
Subregion: Abiding Boneyard

400


400


Mirror Dragons are known for their savagery and their hunger. They are social predators that run in immense packs. The species originates from The Abiding Boneyard, but their migratory nature sees packs roaming to every corner of the world.

Physical Attributes

Mirror dragons are a medium-sized dragon that possesses two sets of eyes. The larger set allows them to see light, while the smaller forward-set pair allows them to track their prey by heat signature. Each mirror dragon has a rigid, fanned crest that is used in displays of dominance.

Mirrors are one of the few dragon species that prefer to do the bulk of their travel across the surface of the earth rather than over it. They are tireless on the land, running their prey down at sprint speeds of up to 50 miles an hour. These predators are capable of short-duration flights, but will quickly tire and return to earth. This may be due to their metabolism, which is a formidable beast; the average adult mirror will consume its body weight in prey each month.

Social

Mirror dragons prefer travel and hunt with their own kind, and do not mix well with other dragon species. They form transitory packs, made largely from whoever happens to be in the area at any given time. These leaderless packs merge, grow, and split constantly. A typical pack size ranges between 5-40 members. Lone mirrors by choice are an anomaly. A more typical encounter with a single mirror dragon occurs when an individual is injured or incapable of keeping up with the pack. Injured mirrors have been taken in and treated by other dragon species, but as soon as the mirror is physically capable they leave to rejoin the hunt.

Mirrors do not put much stock in chatter; that's not to say that they're incapable; most simply don't see the need. A dragon knows who its friends and allies are, and if one wants to communicate they should do so by action, not pithy words.

Lairs

Mirror lairs are temporary occupied structures owned by no pack or clan. They are constructed from whatever material can be easily scavenged. These structures are abandoned when a pack had depleted all a hunting ground and moves onto a new territory. After the prey population in a depleted region has had a chance to recover, a new mirror pack may move into the vacated lair.

Tactics

Mirror dragons prefer to keep any combat on the ground. While not particularly agile in the air, the speed and power of a pack of mirror dragons is a force to contend with.

Mirror "tactics" tend to be straightforward. If you see an enemy, kill it, and do so as quickly as possible. Most mirrors fight tooth and claw, though there are a handful of casters among their number.

PEARLCATCHER DRAGON

Rarity: Common
Breeding Cooldown: 20 days
Diet: Plants, Insects
Subregion: Sunbeam Ruins

400


400


Pearlcatcher Dragons are haughty, independent creatures who consider themselves apart from the rest of dragonkind. The Pearlcatcher species originates from the Sunbeam Ruins,where their population continues to thrive.

Physical Attributes

Pearlcatchers are a mid-sized breed. Females possess a single, shining horn, while males have two. These dragons have compact bodies and leathery wings. A short, coarse mane runs down the length of their head and neck, and tufts of fur sprout from their elbows, ankles, and tail tips. Two long, sensitive whiskers grow from their muzzles, and they have large, mobile ears capable of independent movement.

Social

A Pearlcatcher knows that its species to be the pinnacle of dragonkind, and each individual rests secure in the knowledge that they are at the top tier of that select species. Pearlcatchers are known for their love of gossip; choice tidbits and secrets of other dragons are a currency among them worth more than mere gold.

Pearls

The most notable feature of a pearlcatcher dragon is the large, lustrous sphere carried with them at all times. After hatching, a young dragon will immediately consume its eggshell before its wings have had the chance to finish drying. Several hours later, they will regurgitate a large, lustrous pearl. They grow and maintain their pearl by secreting a thick, black mucus that cures to a smooth, iridescent sheen. Each new layer added to their pearl is believed to be the essence of what they've recently experienced, a memory made tangible and added to the whole of who they are.

Pearlcatchers regard their pearls as the vessel for their essence, and the most vital, important piece of themselves. A dragon that has lost its pearl believes that it has lost its identity. Pearl-less dragons are outcast from Pearlcatcher society, and must make their way in the world by begging succor from lesser dragon species.

Lairs

These dragons prefer to live in populated areas, establishing their territory in close proximity to other clans. In highly populated areas they may build their lairs directly atop of those of allied clans, creating elaborate, many-tiered structures with a mish-mash of architectural design. Clans each have a signature style; social snubs can lead to midnight vandalism, the rival clan "gifting" their nemesis with a new piece of architecture, permanently affixed to their lair.

Tactics

Pearlcatchers are notorious cowards, and prefer flight to fight. An offer of current gossip is often used as a bartering chip to avoid confrontation.

If presented with a situation where they have an overwhelming advantage over a much-hated foe, they will hover from a safe distance and attack their enemies with long-range magical attacks. The moment this distance seems likely to be closed, they will attempt to flee.

RIDGEBACK DRAGON

Rarity: Common
Breeding Cooldown: 20 days
Diet: Seafood
Subregion: The Shifting Expanse

400


400


Ridgeback Dragons are massive, cunning dragons. The Ridgeback breed originates from The Shifting Expanse, and most of their species still calls this territory home. A small number have begun to venture out into the world, but their eccentric tendencies and specialized diet have most clans turning them away.

Physical Attributes

The Ridgeback is an imposing dragon, towering meters above other species. Male Ridgebacks possess a large, forward-facing horn that continues to grow throughout the dragon's life. They have sharp, ridged spines running down the length of their body and limbs. These spines are molted each turn. When their mane of spines rejuvenates it's an itchy and time-consuming process.

It's wise to tread lightly around a half-spined dragon, as their temper during these times is not at its finest.

These dragons will spend hours baking in the sun, and polish their scales to a glistening sheen by rolling around in the coarse desert sands. Ridgeback aversion to water is legendary, which is ironic given their diet.

Social

Ridgeback society revolves around borrowing. While other dragons might call this stealing, Ridgebacks think borrowing is a normal and necessary facet of life. The Shifting Expanse is an inhospitable homeland, and the cunning Ridgeback learned early-on that it was better to borrow than starve.

These crafty giants use their wits and tunneling abilities to borrow from neighboring territories. Ore is pulled from deep below the enriched ground of the Ashfall Waste, the bounty of the Sea of a Thousand Currents harvested in traps, and miles of subterranean pumps siphon fresh water from the neighboring Sunbeam Ruins. If caught red-handed in the midst of these resource-accumulations, a Ridgeback will simply shrug their spines and claim that they were just borrowing it: If you wanted it back all you had to do was ask!

This tendency to borrow first, ask later does not merely apply to the bare necessities. Ridgeback dragons freely borrow from one-another, the constant back-and-forth borrowing of the same items over and over a game, and the foundation of their relationships.

Lairs

Ridgebacks prefer subterranean lairs carved from sandstone. These giants are adept at tunneling. They will seek to expand their lairs daily if able, the act of tunneling an enjoyable activity. Mixed-species lairs often see other dragon species moaning over the constant scraping cacophony of a tunneling Ridgeback.

Tactics

If pressed into battle, a Ridgeback will close the distance, crashing into their foe and using their wicked spines to carve them up. It is difficult to find a safe purchase on an enraged Ridgeback. These giants prefer to fight alone; close formations tend to create as many damaged friends as foes.

SNAPPER DRAGON

Rarity: Common
Breeding Cooldown: 20 days
Diet: Plants, Seafood
Subregion: The Shattered Plain

400


400


Snapper Dragons are wise, thoughtful dragons.
The snapper species originates from The Shattered Plain, where the majority of the population still resides.

Physical Attributes

Snapper dragons are built solidly and low to the ground. Their impressive beaks are lined with molars that begin halfway down the jaw and continue all the way to the back. They are well suited for the environment of their native homeland. A land-bound species, their thick, blunted nails enable them to break through the shale of the Shattered Plains to the shallow wells of water that can occasionally be found below the surface, making survival in this harsh land possible. Here, they thrive.

While it is uncommon for a Snapper to leave Dragonhome, many individuals have shifted their migratory routes into neighboring territories.

Social

These dragons are nomadic, methodically following ancient, looping paths known only to their clan across the featureless plains. A snapper does not sleep and rarely stops moving.

Snappers are living encyclopedias. A dragon who is seeking difficult-to-obtain information will have the most luck unearthing it from a Snapper clan - provided they have the patience for it. If you want two dozen quick answers, talk to a spiral. If you want a fully developed novel, follow a troupe of Snappers around for a week.

Lairs

With the the majority of their lives spent in travel, these dragons do not build permanent lairs. Snappers have difficulty residing in closed spaces or living in small, restricted territories. They do not do well in mixed-species lairs, and typically leave after a short duration. One to four times a year, (depending on the age and size of the dragon), a Snapper will create a shallow burrow and spend several days molting. After emerging, they will pick up where they left off on their route.

Tactics

Snappers do not seek confrontation, but when it presents itself they prefer a direct response. Their standard tactics involve trampling smaller foes beneath their bulk or use their powerful jaws to snap them out of the air. The crushing force of their beak is enough to shatter the scales and armored plating of most species.

When confronted with overwhelming odds, Snappers will lower themselves to the ground, protecting their underbellies. Their back and sides are protected by a thick, rugged hide that is difficult to pierce. They attempt to (and often succeed at) outlast attacks made against them until help can arrive. It is difficult to move an entrenched Snapper with anything but an opposing elemental attack.

SPIRAL DRAGON

Rarity: Common
Breeding Cooldown: 20 days
Diet: Insects, Meat
Subregion: Zephyr Steppes

400


400


Spiral dragons are sinuous, active creatures. They are best known for their erratic flight patterns and energetic nature. This species originates from the Zephyr Steppes where their population continues to thrive.

Physical Attributes

Spiral dragons have the greatest length-to-size ratio of any known species. Their sinuous lengths are incredibly flexible and may twist and contort into any number of impossible shapes, though the most common flight pattern involves a looping spiral. The small wings on their arms and legs help provide some control to their otherwise chaotic flights. Spirals have large, sensitive eyes that they use to their advantage during their nocturnal hunting.

Social

It is said that spirals possess only two states of being: unconscious, and full tilt. Spiral dragons have difficulty focusing on one thing at a time, but are excellent at multi-tasking a myriad of simultaneous thoughts and activities that would disorient other dragon species. A spiral without anything to keep it occupied is capable of literally tying itself into knots in agitation.

Frequent naps between their bursts of enthusiasm are necessary. It is not uncommon for a spiral dragon to rapidly speak and gesture nonstop for hours, then pass-out midsentence without warning. Their ropey lengths instinctively wrap and coil around any available surface even in slumber. This adaptation has kept many spirals from meeting an unfortunate end.

Lairs

Spiral dragons prefer to build their lairs inside of trees or mighty fungi. They will burrow deep, winding tunnels within the living wood, often killing the host tree in the process. A spiral clan is capable of decimating large swathes of ancient forest.

Within mixed-species clans, spiral dragons will seek out locations inside the foreign lair that they can make their own. Any cracks present in rock, pipes, or places where they can create passages just wide enough to allow their ropelike bodies to squeeze into become thin, spiraling labyrinths. These delicate tunnels will often undermine the strength of lairs carved from stone.

Tactics

Spiral dragons fight their battles with quick-cast spells. They rely on their natural agility to protect them from oncoming attacks. Their erratic, unpredictable flight patterns of make them a difficult target to hit. If a spiral dragon injures any one of its six wings, the fight is over.

SKYDANCER DRAGON

Rarity: Uncommon
Breeding Cooldown: 25 days
Diet: Insects, Plants

400


Physical Attributes

Not Released Yet

Social

Not Released Yet

Lairs

Not Released Yet

Tactics

Not Released Yet

IMPERIAL DRAGON

Rarity: Limited
Breeding Cooldown: 30 days
Diet: Seafood, Meat, Plants, Insects
Subregion: The Sunbeam Ruins

400


400


The Imperial breed originated from The Beacon of the Radiant Eye, though the species seems conspicuously absent from its point of origin.

Physical Attributes

These giants are among the largest of the known dragons. Each imperial possesses a long serpentine body, short forelegs, lanky hind legs, and an impressive pair of fringed leather wings. With the exception of their wings and inner ears, Imperials are covered in shining scales from snout to tail. Each wyrm boasts a coarse mane that must be trimmed regularly, and a pair of many-pronged antlers that are shed and consumed each season.

Imperials were Light's first children, an amalgamation of bone, blood, and the shed essence of the Lightweaver - excavated from ancient battle sites of the First Age. This reclaimed essence was a finite resource; no new Imperials have been shaped by the gods in a millennia, though the species has no difficulty replenishing its numbers. These dragons have incredibly unpredictable lifespans. Some individuals live only a decade, while others thrive for hundreds of years.

Social

Reserved with their words, these dragons are difficult to read with those who are not familiar with each individual. Though distant emotionally, Imperials throw themselves into their Flight's cherished professions with focus and devotion. Perfection of a craft is highly valued among their society.

The treatment of the sick and the burial rites among Imperial dragons are something of a mystery to other dragon species. What is known is that when another Imperial is grievously injured or has recently passed, healthy imperials move the dead and dying far away from one another before leaving the territory themselves.

Lairs

Imperials prefer to associate with a only handful of their own kind at a time. Solitaries, pairs, and trios are the most common groupings of Imperial dragons to be found. This desire to distance themselves from their own kind does not extend to most other dragon species. They will freely lair with dragons of all shapes and sizes. The exception to this tolerance is the Pearlcatcher species; The two breeds have a mutual disdain of their cousin species. Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.

Tactics

Though they are physically capable maintaining flight for weeks on end, Imperials are not as maneuverable as many smaller species, and are vulnerable in aerial combat. They will attempt to swat, grab, and drive their opponents to the ground where Imperials may better use their strength and magic against them.

Emperors

Emperor dragons are danger on a battlefield where many Imperials have fallen. These ghastly behemoths are a mindless monstrosity, fused from the bodies of fallen Imperials with some specimens known to have reached over 100 meters in length. They may possess up to 11 heads - the larger the emperor, the more heads it will possess. Each head is capable of wielding the element of the dragon that spawned it. These monsters destroy without thought and absorb elemental energy from the creatures and landscape surrounding it. Emperors are not to be trifled with. It may take the combined efforts of many clans to bring down an aberration of this magnitude; these dangerous opponents are one of the few creatures that may draw the gods from their shrines and onto a battlefield.

NOCTURNE DRAGON

Rarity: Limited
Breeding Cooldown: 30 days
Diet: Meat, Insects
Subregion: The Tangled Wood

400


400


Nocturne Dragons originate from deep within the Tangled Wood, where they are dormant for most of the year. They emerge for two weeks around the shortest day of winter to claim new territory and found new clans.

Physical Attributes

These bat-like dragons are stout and make use of an impressive wingspan to wrap themselves during the day, incubating their bodies. They are equipped with spines and horns that act as armor against the sharp thorns that cover plantlife in the Shadowbinder's domain. Although it is possible for Nocturne dragons to be active year-round in clans where they feel comfortable, the majority of unbound colonies remain staunchly hidden away and only surface to breed during the weeks following the Winter Solstice.

Social

Nocturnes are a species that adapts and mimics dragons they are in close proximity with; A nocturne who accompanies a guardian may adopt a temporary charge of their own, while a nocturne pestered by a spiral may become energetic and easily distracted. This mimicry does not extend exclusively to species characteristics, but to the individual personalities of their clanmates.

It is theorized that this behavior was once a tactic to ingratiate themselves among foreign clans, but over time has become an instinctive urge that delights and annoys those who come into contact with the species. Most individuals of this curious species loathe solitude. Nocturnes who remain among their own kind frequently generate feedback loops, in which their personalities and behaviors are passed from one individual to the next in a lengthy, communal game of copycat.

Lairs

If given the chance to design their clan's lair, a nocturne will feel most secure by creating a hidden structure, constructed to camouflage with its surroundings. These are dwellings on the inside, but artful masterpieces indistinguishable from the environment on the outside. It is nearly impossible to visit a nocturne lair uninvited.

Tactics

Nocturnes excel at subterfuge; they may falsify nearly-perfect battle orders, and are able to mimic the voices of their opponents.

However, they do not excel at is physical confrontations. It is difficult to overcome the urge to copy one's opponent. Bolt is exchanged for bolt, strike for strike, and tactics are frequently ignored or forgotten. Opponents of a nocturne may use this to their advantage to encourage their foe into doing something rather stupid.

WILDCLAW DRAGON

Rarity: Rare
Breeding Cooldown: 35 Days
Diet: Meat
Subregion: Shrieking Wilds

400


400


The Wildclaw breed originates from Shrieking Wilds where its population remains abundant. This species has begun to expand into new domains, the most notable of which is The Wandering Contagion. This territory supports the second largest population of Wildclaw dragons, which some consider to be unusual given the homeland of the species. To say that these two regional groups do not get along is an understatement, and most encounters between the two populations trend towards bloodshed.

Physical Attributes

Wildclaw are a bipedal species of dragon. Their powerful hind legs excel at launching them into the air and enabling them to slash at their prey. The shorter front legs possess dexterous claws and opposable thumbs. Wildclaws display little sexual dimorphism, with both male and females possessing a crown of six horns and a crest of feathers. Females of the species are on-average slightly larger than their male counterparts and have longer head feathers that grow past their horns, while males' feathers are about half the size.

Social

Wildclaw hierarchy revolves around physical might and hunting prowess. A dragon's station is dictated by their ability to provide for the clan, with the best hunters and fighters being awarded positions of power. Dragons may challenge those who have offended them to a duel, no matter how small or fabricated the infraction. Truly a society of "might makes right," arguments that can't be won with logic may be won with tooth and claw. To decline a duel is to admit that one was in the wrong, for the truth of one's words is something worth fighting for. Declining a duel will lower a wildclaw's position in the clan far more than losing a duel, though participating in the duel comes with the risk of losing one's life.

Lairs

Wildclaw lairs are colorful and ornamented. Dragons who are of lower ranking are encouraged to take up professions that allow them to beautify and enhance the dwelling of the clan. Chambers of the upper echelons of wildclaw society are covered in intricate murals depicting the past victories of the occupants. These walls are stripped and repainted whenever there is movement in the hierarchy, much to the grief of the artists.

Nests are sequestered away from the clan lair. A large family tree is considered prestigious; rivals have been known to pilfer and rear the eggs of their enemies to grow the branches of their family tree more swiftly. Choosing a strong mate is important for incubation and rearing of any clutch. In each pairing the dragon with the greatest physical prowess is given the honor of brooding over the nest until it hatches, while its partner is required to scout the surrounding territory for enemies and provide for their family. When hatchlings have fully imprinted upon their parents, the family will move back into the clan's lair.

Tactics

Wildclaws hunt and fight alone or in pairs. Those who are bonded to a dragon of a different species will always fight alone. Some theorize this is to protect their physically inferior (but no doubt lovable) partner by keeping dangers at a safe distance from them. While Wildclaws are adept at silent movement on the ground, when confronting another dragon they will address the enemy head-on by flaring their wings and shrieking their challenge.

COATL DRAGON

Rarity: Rare
Breeding Cooldown: 35 Days
Diet: Seafood
Subregion: Emberglow Hearth

400


400


The Coatl (CO - ah - TUHL)[1] originate from Emberglow Hearth, where most of the species regularly migrate to nest among the warm ashfall.

Physical Attributes

Coatl dragons are mid-sized breed with serpentine characteristics and beautiful, vibrant plumage. Their prehensile tail can be used to secure a perch or hold custom tools. Coatl are most commonly born in bright, chromatic colors, with both male and female coatl being equally flashy; there is little sexual dimorphism among the species. An unhealthy coatl can be identified by fading plumage. Dull colors are regarded by other coatl with sorrow and trepidation. Coatl who are naturally born grey or white are regarded as bad omens, and often exiled from nests to protect the rest of the clutch from catching illness or ill luck.

Social

These dragons are an agreeable lot, and attempt to placate enemies and competitors with small gifts of metal. This behavior has served them well, as cross-species communication suffers from much that is lost in translation. These communication problems stem from the unique way in which coatl perceive sound. They do not have a traditional ear structure, but are still able to discern and interpret vibrations in the air. Their hearing is not as keen as dragons with eardrums.

Coatl are one of the few species to have a native tongue. They hum a series of different pitches at varying intervals to communicate. The result is far from lovely to other dragon species, as sour notes and incomprehensible melody grates on their senses. Coatl can speak and interpret traditional draconic with difficulty, but have no capacity to understand the monotone fae species.

Lairs

Natural coatl lairs exist exclusively in the Ashfall waste. They are open-air affairs, with many sloping shelves carved close to the furnace-like heat of molten pools. Coatl dragons that migrate away from their homeland prefer to allow other dragon species to choose the shape and function of lairs, as they have very little knowledge of lair construction and maintenance. They make for polite, if oddly murmuring denmates.

Dragon species gain their elemental magic within the egg, imbued by the aura of the nearest deity. Coatl dragons are no exception to this, and one would think that as a result there would be a great variety in coatl elemental subtypes; however, this is not the case. Most coatl are tightly bound to the Flamecaller's forge, as coatl feel an instinctive drive to return to Emberglow hearth to raise their nests. This desire to brood in sweltering temperatures sees most coatl growing up with fire as the calling of the hatchling's magic. It takes a strong will for adult dragons to resist the urge to return "home" during mating season.

Tactics

When a gift will not settle a disagreement, a coatl is not shy about protecting itself or its clan. When a dispute cannot be settled peacefully, a coatl will transition from appeasement to combat in a split second, awarding them the first strike nine times out of ten. While other species generally regard coatl as a friendly species, they all agree that these dragons have a temper.

Ranks within the Colony

Alpha Male dragon: a dominant male dragon who dominates over all the other males in the colony

Alpha Female dragon: a dominant female dragon who dominated over all the other females in the colony

( The alpha male and female do not have to be a mated pair but it is very common for them to mate a beta dragon or subordinate, but never an omega)

Beta dragons: There are about 30(depending on how many dragons are in a single colony) dragons of this rank. These dragons care for the hatchlings of the alpha dragons while they are gone. If an alpha that is the parent of a hatchling dies, a beta shall adopt it as its own.

Subordinate dragons: all the other dragons(except the omega dragons) take these ranks. They often build the lairs for the whole colony. Building nests and hunting. They care for their own offspring and often nest in the same lair as the alpha and Beta dragons,depending upon breed.

Hatchlings: Newly hatched baby dragons under 3 years old. Always fed first and are protected by every dragon in the colony. Hatchlings are the future and must be well protected.

Semi-adults: these are the teens of the Dragon world. This is the age where they go about the colony to find their place/rank within the colony. At this age the young dragons, decide wether they are to stay within the colony or leave. If they decide to stay with the colony they must battle a great number of older dragons to find his/her place. If this is not done, a semi-adult will be considered an omega dragon and be treated as such. (Battles for dominance are not "I will kill you!" Fights they are simply sizing each other up, to see who is bigger and stronger. If two dragons 're of equal stance, they will fight. But will not kill each other,some blood she'd but not enough to kill. If a fight does become too brutal, an alpha can step in or higher ranking dragon to stop the fight)

Omega dragons: there are only about 1-4 of these dragons. They are pushed around and are often malnurished due to being forced to eat last because of colony laws. Omega dragons rarely raise a clutch of Eggs, because usually the hatchlings starve because the omega dragons can't provide enough food for the young rather themselves. If an alpha or beta dragon finds the young of an omega dragon they are killed or taken and adopted by the higher ranking dragons.

Solitary: these dragons aren't part of a colony. They pair up and raise hatchlings by themselves only living in groups of four at the most. Have a much harder time surviving, and are easy to find flying about.

Form

Name:
Gender:
Breed:
Age(hatchling,semi-adult,mature adult):
Personality(optional):
Rank in colony(unless you are a solitary):
Colony?:
Other:
 
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Name: Akia
Gender: Female
Breed: Fae dragon
Age: semi-adult
Personality:
Rank in colony: beta dragon
Colony?: yes
Other: Flight
 
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Name: Asphesis
Gender: male
Breed: Tundra dragon
Age(hatchling,semi-adult,mature adult): hatchling
Personality(optional):
Rank in colony(unless you are a solitary): Hatchling
Colony?: None
Other:Flight
 
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Akia returned to the colony with her first kill, a young cow from the lands of the villagers. Akia was proud of herself and happily brought it to the nest 29 hatchlings. 8 hatchlings belonged to each alpha and the rest belong to a few betas and subordinates. The hatchlings chirped and squeaked as Akia laid the cow down for them to feed. They were so cute and small, as they fed upon the cow. Akia smiled and went to feed with the other adults.

Asphesis pushed and pecked his shell. Then all of a sudden he was out of his egg shell, wet and helpless. He squeaked for his mother to warm him. He opened his eyes to see his mother thick with fur with short antlers behind the ears. He squeaked once more then his mother crouched over him and he was over taken by warmth. He lifted his head to see the frozen tundra, a bare frozen place but so beautiful.
 
Name: Philomena
Gender: Female
Breed: Imperial dragon
Age: hatchling
Personality: out going, colerful, imaginative
Rank in colony:hatchling
Colony:yes
Other: flight
:)


:)
(Accepted)

Akia finished her fill and went to rest, although she was a 'teen' the adults still treated her like a hatchling, so she was made to sleep with the hatchling in the nest. She was supposed to be a beta dragon, it was time to start acting like one. She acts as an omega, but it's hard for other dragons to treat her like the rank she really is. Akia stood and held her head high, showing her dominance over the others. She was sure that she was a beta, right? She went to rest by the other adults but was chased away by snapping jaws and hot red flames.
 

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