BYC server rules:
Its the bravest silence you'll ever hear, and at once the most terrifying, when you take flight for the first time. Not at all like the roar of a plane's engines or the cutting of helicopter blades. No... no, this is quiet. You can hear your heart as it beats, and the wind in your chest. Feel the breeze on your face and let it finger through your hair as you drop into the sky with nothing to save you but a dragon.
((Hey... I got bored waiting for my next scheduled role play. :O
Anyone want to take a trip to Fanasyland with me? I don't have a plot thunk'd up yet, so it may be a lil slow to start out. BUT nothing spurns work like waiting for last-minute, AmIRight?
Anyway, we are going to do things a little differently. I made up some characters that will hopefully enrich the world, rather than just having seven swordsmen and a sleuth.))
Rules for this RPG:
↑ reserved by @RiverStorm
↑ @AMERAUCANAS4REAL
↑ @Rose Quartz
↑ @MissNutmeg
↑ @CP Chicken
↑ @MillersFarm
↑ @AMERAUCANAS4REAL
Take my hand. Come with me. My- I hope you don't mind me saying, but your palms are calloused. Or perhaps mine are soft.
Close your eyes, now. Breathe in the new air, feel the crisp of an early morning, dew still burning from the ground. Hear the birds, songs so foreign and yet... don't you feel like you've known them before? Like the melodies of fantasy. Who truely knows what Elven music sounds like? Or how a dwarf speaks?
Well, you will- in time. Open your eyes now.
Black hills, marbled with snow rise below you. Beyond sprawls umber fields where cattle pick for the first grasses of spring, and there in the distance? See where the wooden fence trails along to the pines? It's kind of hidden in the mist- yes, there! That's Kingsford.
It's ruled by Cacmer Zomoldath, the Elvin king. The King can be a bit... meticulous about how his kingdom functions. Sometimes delving into people's personal lives and telling them how to live wears thin on the patience of others, but he just wants what's best for his subjects. His followers are known as the Order of Light.
Trouble has stirred up, though, as you might have already guessed. Sorry if I let go of your hand, mine are getting sweaty. Can you still see this world alright? Careful, the ground is uneven through here. Follow the sound of my voice.
Now where was I? Oh right. The rebels call themselves the Savage League, and are headed by Alf the Allegiant. He looks feirce, but he's really an old softie once you get to know him.
Oh careful there's a- oof! Gopher hole. Right there. Here, let me help you up. Now, don't be cranky! It happens to us all. You will be able to see this world better, it just takes time. You'll see.
Please Read First
A) By participating in this game, I promise that all BYC Rules will be followed and that I have read and understood the Role Play Rules that are in a sticky at the top of the Games forum.
B) I promise that all content is to be rated G and suitable for all ages.
C) I promise that there will be no swearing, cursing (including censoring by using symbols) or inappropriate adult sexual activity or innuendo. This extends to mating, breeding or innuendo in non-human characters as well.
D) I promise to treat others with respect and kindness as is the BYC way.
E) I promise not to post any material that is a violation of copyright. Basically this means: if you didn't create the content (like an image / picture) and don't have direct permission from the content creator to post it, then don't.
Its the bravest silence you'll ever hear, and at once the most terrifying, when you take flight for the first time. Not at all like the roar of a plane's engines or the cutting of helicopter blades. No... no, this is quiet. You can hear your heart as it beats, and the wind in your chest. Feel the breeze on your face and let it finger through your hair as you drop into the sky with nothing to save you but a dragon.
((Hey... I got bored waiting for my next scheduled role play. :O
Anyone want to take a trip to Fanasyland with me? I don't have a plot thunk'd up yet, so it may be a lil slow to start out. BUT nothing spurns work like waiting for last-minute, AmIRight?
Anyway, we are going to do things a little differently. I made up some characters that will hopefully enrich the world, rather than just having seven swordsmen and a sleuth.))
Rules for this RPG:
1. You may only use the characters given.
Aye, it be an exclusive game, but ye see? There are many souls created to journey alongside ye. They be few, and a bit feisty -ho ho! There be some opinionated lasses in the bunch- but learn to work together they must. It is a treacherous road ahead. Hmm. Perhaps they will even become like kin? But that is for fate to decide.
2. Die!
Death... It happens to the best of us, brothers. Don't worry, though. If yer chosen soul leaves it's body, ye may request a new to be formed from the dust. It truely is a new soul. Even if ye have guided one that is familiar with the group, remember, the replacement ain't. She may get the names wrong, or get into a scrap. It happens.
Ye may guide the new soul yerself, or place it in the hands of a new friend. Perhaps one that hasn't guided a soul before.
3. Be real.
Don't ask to much of the soul yerself guide'n. If she aren't got the strength to tear through metal, ask fer help. It makes life a bit more interst'n, ye know? Heh heh, aye~ funny how a little show of weakness can give ye so much strength.
4. Research
Tis a new world ye be steppin' into! I'll try me best to show ye around, but I can't always be there. Me legs don't work like they used to, you know. So if ye soul be a smithy, study smithin'. I'm sure she'll be better for it. If yer soul have afore sight, give me a holler about the future they see. Ol' Father Time will do his best to weave the dream into reality. Any ideas ye may have be welcome, jist ask first. He he, makes me feel important if t'wernt for nothing else.
5. There is no rule number five.
Jist don't be afraid to ask a questin, lass. I don't bit much. Not since I lost me teeth, anyhow. Hui Hui Huieee!
Name: Alok Ravacaryn
Speciæ: Elven
Strength: Tracking. His sight can rival that of a hawk's. Even seeing at night, though dusk and dawn are still a touch difficult. Though he was pressed to learn archery, he was never much good at it. Instead, he took to playing the Duduk: a wind instrument popularized by Mr. Tumnas.
Vice: Stealth. He is a bit tall, even for an elf, and blushes when it comes up in conversation. One might find him slouching a bit when around others. It is a subconcious act, and he tries to correct it if he notices.
Occupation: Junior tracker for Savage League.
Speciæ: Elven
Strength: Tracking. His sight can rival that of a hawk's. Even seeing at night, though dusk and dawn are still a touch difficult. Though he was pressed to learn archery, he was never much good at it. Instead, he took to playing the Duduk: a wind instrument popularized by Mr. Tumnas.
Vice: Stealth. He is a bit tall, even for an elf, and blushes when it comes up in conversation. One might find him slouching a bit when around others. It is a subconcious act, and he tries to correct it if he notices.
Occupation: Junior tracker for Savage League.
Name: Pierce Lawson
Speciæ: Human, Greek
Strength: Intel. Gains information from High Courts and acts as a double agent. Excellent at hiding in nooks and crannies, and knows the castle like the back of his hand.
Vice: Strength. He's just a boy, you see. Pierce has gotten out of a few scrapes by kicking the attacker's shin, but his luck is due to run out. Risks his head every new moon giving information to the Savage League.
Occupation: Cupbearer for Order of Light
Speciæ: Human, Greek
Strength: Intel. Gains information from High Courts and acts as a double agent. Excellent at hiding in nooks and crannies, and knows the castle like the back of his hand.
Vice: Strength. He's just a boy, you see. Pierce has gotten out of a few scrapes by kicking the attacker's shin, but his luck is due to run out. Risks his head every new moon giving information to the Savage League.
Occupation: Cupbearer for Order of Light
Name: Jat / Vixen
Speciæ: Lizardfolk / Horse, Andalusian
Strength: Horsepower. Jat can tell where Vixen is, no matter how far she wanders. He claims he can 'taste her on the wind' with the flick of his colorful, pronged tounge. She is wild as the Eastern Winds, and the most cantankerous mare that Jat ever had in his years at the stables. She won't carry a saddle, supplies, or pull a cart, but -according to Jat- she's the finest beast in all of Kingsford. Magnificent in battle, almost as if their hearts beat as one.
Vice: Stealth. Both are raucous, and Vixen isnt exactly small. Or willing to be quiet. They were destined for battle, not common life.
Occupation: Order of Light stablemaster / steed
Speciæ: Lizardfolk / Horse, Andalusian
Strength: Horsepower. Jat can tell where Vixen is, no matter how far she wanders. He claims he can 'taste her on the wind' with the flick of his colorful, pronged tounge. She is wild as the Eastern Winds, and the most cantankerous mare that Jat ever had in his years at the stables. She won't carry a saddle, supplies, or pull a cart, but -according to Jat- she's the finest beast in all of Kingsford. Magnificent in battle, almost as if their hearts beat as one.
Vice: Stealth. Both are raucous, and Vixen isnt exactly small. Or willing to be quiet. They were destined for battle, not common life.
Occupation: Order of Light stablemaster / steed
Name: Grervyn, Lady Of The Green
Speciæ: Sand Eleuth (small dragon, six limbs)
Strength: Messenger. More than happy to perch on whomever offers the highest bid, Grervyn (aka Vine) can do most anything to assist. When she feels like it. Her tiny claws can pick locks, and even open a letter without breaking the wax seal, and maybe scratch your back. If she feels like it. Her favorite mode of transportation is carried by servants, though she can fly, walk, and even swim... If she feels like it.
All magic of dragons applied here.
Vice: Greed. Shiny things, even if they are near worthless, are bound to disappear when Vine is around. Easily swayed by gold, even to the point of betrayal.
Occupation: Currently hired by Order of Light as court Page.
Speciæ: Sand Eleuth (small dragon, six limbs)
Strength: Messenger. More than happy to perch on whomever offers the highest bid, Grervyn (aka Vine) can do most anything to assist. When she feels like it. Her tiny claws can pick locks, and even open a letter without breaking the wax seal, and maybe scratch your back. If she feels like it. Her favorite mode of transportation is carried by servants, though she can fly, walk, and even swim... If she feels like it.
All magic of dragons applied here.
Vice: Greed. Shiny things, even if they are near worthless, are bound to disappear when Vine is around. Easily swayed by gold, even to the point of betrayal.
Occupation: Currently hired by Order of Light as court Page.
Name: Belle
Speciæ: Unicorn
Strength: Empathy. Belle is not just a one-trick pony, if you pardon the expression. She cares for those around her, almost to the point of being a nagging mother. It genuinely hurts her to see others in pain, emotional or physical. She's no pushover, though, for motherly love is a fierce love indeed. A talented swordsmare, she is not afraid fo attach blades to her horn when duty calls.
All magic of unicorns applied here.
Vice: Easily fooled, especially when loved ones are involved. This ranges from believeing a friend's white lie to a master's manipulation.
Occupation: Journeymare for the Savage league
Speciæ: Unicorn
Strength: Empathy. Belle is not just a one-trick pony, if you pardon the expression. She cares for those around her, almost to the point of being a nagging mother. It genuinely hurts her to see others in pain, emotional or physical. She's no pushover, though, for motherly love is a fierce love indeed. A talented swordsmare, she is not afraid fo attach blades to her horn when duty calls.
All magic of unicorns applied here.
Vice: Easily fooled, especially when loved ones are involved. This ranges from believeing a friend's white lie to a master's manipulation.
Occupation: Journeymare for the Savage league
Name: Dazorn
Speciæ: Centaur
Strength: Strength. Still just a youngling, Dazorn has to work her way up the ladder before she can become as skilled with wepons her father is. Until the, she's stuck as backpack girl, trusted with nothing but a stave. She can be quick of tounge, ears pinned more often than not. If you spook her watch out! Her first reaction is to spin and kick.
She can burst out in laughter, but never cries.
Vice: Ego. She might have the hardest time learning to be a team player. More than once, she threatened her own friends. Not knowing the they were hollow, most of them avoid her now.
Occupation: Backpacker and cooky for the Savage league.
Speciæ: Centaur
Strength: Strength. Still just a youngling, Dazorn has to work her way up the ladder before she can become as skilled with wepons her father is. Until the, she's stuck as backpack girl, trusted with nothing but a stave. She can be quick of tounge, ears pinned more often than not. If you spook her watch out! Her first reaction is to spin and kick.
She can burst out in laughter, but never cries.
Vice: Ego. She might have the hardest time learning to be a team player. More than once, she threatened her own friends. Not knowing the they were hollow, most of them avoid her now.
Occupation: Backpacker and cooky for the Savage league.
Name: Pax
Speciæ: Human, Irish
Strength: Speech. Most enjoy his company, though his name is a bit of a shock at first, sounding similar to a midevil slur. He just laughs. It's a great conversation starter. That, and his prosthetic leg. More than once he has taken it off to scratch his knee, and gotten a google-eyed response from a stranger. Its taking a beating, though. Perhaps he should pay a smithy to make him a new one. This one keeps falling off at the worst times....
Vice: Culture. Though he did all the research he could before jumping into this world, it still confuses him at times, leading to numerous misunderstandings. At times, this can result in dire occasions, like accidentally agreeing to fight an orc that one night in the tavern- but that's another story.
Occupation: Chronicler for Savage league
Speciæ: Human, Irish
Strength: Speech. Most enjoy his company, though his name is a bit of a shock at first, sounding similar to a midevil slur. He just laughs. It's a great conversation starter. That, and his prosthetic leg. More than once he has taken it off to scratch his knee, and gotten a google-eyed response from a stranger. Its taking a beating, though. Perhaps he should pay a smithy to make him a new one. This one keeps falling off at the worst times....
Vice: Culture. Though he did all the research he could before jumping into this world, it still confuses him at times, leading to numerous misunderstandings. At times, this can result in dire occasions, like accidentally agreeing to fight an orc that one night in the tavern- but that's another story.
Occupation: Chronicler for Savage league
Name: Cacmer Zomoldath
(Pax calls him Cancer Voldemort. Wiser people simply call him the King.)
Speciæ: Dark Elf
Strength: Ruling. He abides by the law. His own twisted, perverted version of it, but he follows it religiously. Cacmer is OCD about his kingdom; making new rules every day -sometimes every hour- about the subtleties of his kingdom. No nook or cranny is left unmanaged.
Vice: Business. Sometimes he becomes so busy that he forgets to do everyday things, like eat. No one really cares for him but the cupbearer, his advisor, and a maid. The maid, Lucy, has been with him since he was a young one, organizing his toys by color and size, and always putting them back where they belonged. She took pity on him, and the two have been inseparable.
Occupation: King of the Order of Light
(Pax calls him Cancer Voldemort. Wiser people simply call him the King.)
Speciæ: Dark Elf
Strength: Ruling. He abides by the law. His own twisted, perverted version of it, but he follows it religiously. Cacmer is OCD about his kingdom; making new rules every day -sometimes every hour- about the subtleties of his kingdom. No nook or cranny is left unmanaged.
Vice: Business. Sometimes he becomes so busy that he forgets to do everyday things, like eat. No one really cares for him but the cupbearer, his advisor, and a maid. The maid, Lucy, has been with him since he was a young one, organizing his toys by color and size, and always putting them back where they belonged. She took pity on him, and the two have been inseparable.
Occupation: King of the Order of Light
Name: Tasty
Speciæ: Hippogryph
Strength: Agility. She cares for the King's chickens, and more than once has been caught with her favorite hen tucked into her feathers. Handling human things like pails for feed and water can prove challenging, but she'll try anything once. She has an inventor's mind, often up late at night cobbling things to make life easier for non-handed beasts, or just more exciting! Her automatic stick thrower was popular with the castle dogs... until it knocked a knight between the eyes, that is.
Vice: Reckless. She is an adventureur by nature, and her claws wander where they don't belong. Sometimes it's ringing the church bells at three in the morning, other times playing dead in the streets so her friends can pinch a few tomatoes. Mischievous.
Her name is a Nickname, gifted to her when an orc sunk it's teeth into her flank, leaving a sharkbite-scar.
Occupation: Chicken tender for the Order of Light
Speciæ: Hippogryph
Strength: Agility. She cares for the King's chickens, and more than once has been caught with her favorite hen tucked into her feathers. Handling human things like pails for feed and water can prove challenging, but she'll try anything once. She has an inventor's mind, often up late at night cobbling things to make life easier for non-handed beasts, or just more exciting! Her automatic stick thrower was popular with the castle dogs... until it knocked a knight between the eyes, that is.
Vice: Reckless. She is an adventureur by nature, and her claws wander where they don't belong. Sometimes it's ringing the church bells at three in the morning, other times playing dead in the streets so her friends can pinch a few tomatoes. Mischievous.
Her name is a Nickname, gifted to her when an orc sunk it's teeth into her flank, leaving a sharkbite-scar.
Occupation: Chicken tender for the Order of Light
Name: Brarnobella Beastbranch (Bella for short. Hehe.)
Speciæ: Dwarf
Strength: Navigation. Born with a love of the stars, she joined a sea crew in hopes of a bigger sky: one she heard only a seafarer could behold. It was a stupid dream, and she should have figured that out the first time they tried to throw her overboard. Yet she kept on keeping on, like she always does. Eventually she ran into a captain that took her under his wing, taught her a few tricks of the trade, and how to weather the worst of storms. She still hopes to captain her own ship one day, but she still lacks... something. Something that a crew would look up to.
Vice: Claustrophobia. Contrary to the nature of her kind, Bella doesn't like being underground, apart from the sky and the stars.
Occupation: Navigator for the Order of Light.
Speciæ: Dwarf
Strength: Navigation. Born with a love of the stars, she joined a sea crew in hopes of a bigger sky: one she heard only a seafarer could behold. It was a stupid dream, and she should have figured that out the first time they tried to throw her overboard. Yet she kept on keeping on, like she always does. Eventually she ran into a captain that took her under his wing, taught her a few tricks of the trade, and how to weather the worst of storms. She still hopes to captain her own ship one day, but she still lacks... something. Something that a crew would look up to.
Vice: Claustrophobia. Contrary to the nature of her kind, Bella doesn't like being underground, apart from the sky and the stars.
Occupation: Navigator for the Order of Light.
Name: Merge
Speciæ: Shifter, black bear
Strength: Hunting. He hates it, for a reason yet to be discovered. He's not squeemish, and often tells excited stories about what he calls the Chase, and can tell you the exact moment the prey made it's fatal mistake. Maybe it's just because it is never his idea to go hunt.
His human eyes have coloboma, in his case causing the pupils to appear to have 'dripped' into his Iris.
Vice: Insecurity. He feels a need to be needed, and sometimes has nightmares about waking up and finding everyone has deserted him. Could be the reason he makes such a spectacle of his job.
Occupation: Hunter for the Savage league
Speciæ: Shifter, black bear
Strength: Hunting. He hates it, for a reason yet to be discovered. He's not squeemish, and often tells excited stories about what he calls the Chase, and can tell you the exact moment the prey made it's fatal mistake. Maybe it's just because it is never his idea to go hunt.
His human eyes have coloboma, in his case causing the pupils to appear to have 'dripped' into his Iris.
Vice: Insecurity. He feels a need to be needed, and sometimes has nightmares about waking up and finding everyone has deserted him. Could be the reason he makes such a spectacle of his job.
Occupation: Hunter for the Savage league
Name: Nixsar
Speciæ: Giant
Strength: Weapons Specialist. Ooh's and ahh's over swords like she's shopping for shoes. Unlike Alok, (elf) she is confident with her height- 9' 3"! She's worked with a lot of of humans and humanoids in her day and, unlike some, isn't constantly worried about crushing them. It can be painfully annoying you know? Almost everything she does is stratagized. Her whole day marked out on a calendar, and if one little thing goes wrong, it's like her whole day is ruined.
Can actually sing quite nicely, though she hardly ever feels good enough to do so.
Vice: Subtlety. Sure, she calls in someone smaller to pound the swords when it's time for the finer work, but she is blunt in her speech, too. There's no filter, and more often than not she leaves a trail of hurt feelings in her wake. It's not that she means to, it's just that sometimes her mouth gets in the way of her better judgement.
Occupation: Smithy for Order of Light
Speciæ: Giant
Strength: Weapons Specialist. Ooh's and ahh's over swords like she's shopping for shoes. Unlike Alok, (elf) she is confident with her height- 9' 3"! She's worked with a lot of of humans and humanoids in her day and, unlike some, isn't constantly worried about crushing them. It can be painfully annoying you know? Almost everything she does is stratagized. Her whole day marked out on a calendar, and if one little thing goes wrong, it's like her whole day is ruined.
Can actually sing quite nicely, though she hardly ever feels good enough to do so.
Vice: Subtlety. Sure, she calls in someone smaller to pound the swords when it's time for the finer work, but she is blunt in her speech, too. There's no filter, and more often than not she leaves a trail of hurt feelings in her wake. It's not that she means to, it's just that sometimes her mouth gets in the way of her better judgement.
Occupation: Smithy for Order of Light
Name: Coconut Rednoodles
Speciæ: Færie
Strength: Nerve Attack. Though she be but little, she be fierce. Weilding a Triton, she'll take out your eye just as soon as look at you, and don't, for Maker's sake, don't you dare make fun of her last name. Like, just don't. Though not afraid to use force, she knows other ways to whiddle down your nerves. Hide your favorite mug, your left shoe, and leave haypennies in every. single. cranny. of your home.
Vice: Mischievous. She's not above scavaging, or just flat-out stealing, what she wants. There's a felony charge as long as your arm. Er... your arm, not hers. If it were hers then it would only be like two inches. Has some stripe tattoos etched across her face because she just doesn't care (oh, and tattoos were made by stabbing with a needle thousands of times lady's and gents. No needle guns in midevil days). Eyes are completely void of pupils, making it difficult to see in the dark, but can stare into the sun with no ill effects.
Light Fae magic.
Occupation: Warrior for Savage League
Speciæ: Færie
Strength: Nerve Attack. Though she be but little, she be fierce. Weilding a Triton, she'll take out your eye just as soon as look at you, and don't, for Maker's sake, don't you dare make fun of her last name. Like, just don't. Though not afraid to use force, she knows other ways to whiddle down your nerves. Hide your favorite mug, your left shoe, and leave haypennies in every. single. cranny. of your home.
Vice: Mischievous. She's not above scavaging, or just flat-out stealing, what she wants. There's a felony charge as long as your arm. Er... your arm, not hers. If it were hers then it would only be like two inches. Has some stripe tattoos etched across her face because she just doesn't care (oh, and tattoos were made by stabbing with a needle thousands of times lady's and gents. No needle guns in midevil days). Eyes are completely void of pupils, making it difficult to see in the dark, but can stare into the sun with no ill effects.
Light Fae magic.
Occupation: Warrior for Savage League
Name: Zhigs
Speciæ: Faun
Strength: Magic. Earth power, used properly, can be helpful in everyday life. Ever sat down on a chair of moss? Or made a home spring up from the earth? It takes a bit of patience- Earth is a slow creature, after all- but a sight to behold. Zhigs may seem the quiet, thoughtful type at first but once he gets comfortable, he can be a right good jester. Clothing optional for fauns, kind of like hats. After all, Mr. Tumnas never wore anything but that ol scarf. Zhigs has taken a liking to pants, though, and not just any pants. His favorite are the plaid ones he got from Pax. Oh! And a word of warning: don't do anything that would cause him to tear them. They're one-of-a-kind, and you might get headbutted into the sky. Just... you know. By accident.
Vice: Control. He can go from quiet peacefullness to blue-faced shouting in two flicks of a horse's tail. He's mostly mouth, though he sometimes does more damage to himself than the victim could ever know. He'll apologize, try to make up for it, and still lay awake at night because of it.
Occupation: Nomad. Neutral alliance.
Speciæ: Faun
Strength: Magic. Earth power, used properly, can be helpful in everyday life. Ever sat down on a chair of moss? Or made a home spring up from the earth? It takes a bit of patience- Earth is a slow creature, after all- but a sight to behold. Zhigs may seem the quiet, thoughtful type at first but once he gets comfortable, he can be a right good jester. Clothing optional for fauns, kind of like hats. After all, Mr. Tumnas never wore anything but that ol scarf. Zhigs has taken a liking to pants, though, and not just any pants. His favorite are the plaid ones he got from Pax. Oh! And a word of warning: don't do anything that would cause him to tear them. They're one-of-a-kind, and you might get headbutted into the sky. Just... you know. By accident.
Vice: Control. He can go from quiet peacefullness to blue-faced shouting in two flicks of a horse's tail. He's mostly mouth, though he sometimes does more damage to himself than the victim could ever know. He'll apologize, try to make up for it, and still lay awake at night because of it.
Occupation: Nomad. Neutral alliance.
Name: Alf the Allegiant
Speciæ: Human, South African
Strength: Drinking. Seriously, this hulk can down like seventeen mugs of rum and not even have a slight headache the next morning... but that's not the point. The point is, he's been hanging out at the tavern every night, running his mouth about how tired he is of the micromanagement and how annoying the King is. After a few weeks, rumors spread that he was leading a rebellion. Several approached him to join what would later be called the Savage league.
Vice: Leading. He has no leadership skills whatsoever. He just knows how to run his mouth. Apparently his complaining sounds like orders?? For some reason people look to him as a leader. Oh, he's not stupid. In fact, he wanted to be a lawyer once upon a time. He just... hasn't lead a revolution before.
Occupation: Head of the Savage League
Speciæ: Human, South African
Strength: Drinking. Seriously, this hulk can down like seventeen mugs of rum and not even have a slight headache the next morning... but that's not the point. The point is, he's been hanging out at the tavern every night, running his mouth about how tired he is of the micromanagement and how annoying the King is. After a few weeks, rumors spread that he was leading a rebellion. Several approached him to join what would later be called the Savage league.
Vice: Leading. He has no leadership skills whatsoever. He just knows how to run his mouth. Apparently his complaining sounds like orders?? For some reason people look to him as a leader. Oh, he's not stupid. In fact, he wanted to be a lawyer once upon a time. He just... hasn't lead a revolution before.
Occupation: Head of the Savage League
Name: Queste
Speciæ: Type 1 Harmless Spook
Strength: Intangibility. Facinated by the mundane. Stained glass windows (forever the fashion of the Enlightenment period. Very common) leave her awestruck. I guess when she died, they were just starting to refine glass- and metal- working. Spices, exotic pets, and colorful cloth. She finds wonder in every little thing. Funny how a ghost can lift your spirits.
Vice: Tangibility. She can be touched, though she has to touch you first. The moment she lets go the bond is broken, leaving nothing but a vapor. One wouldn't think this mattered much, and it can be a good thing. She gives very nice hugs, after all, but not all people like ghosts. Most wish her dead, as it were: gone.
High solids objects are harder for her to pass through. So, say a locked wooden door would be easier to enter than a brick wall, or a metal cage.
Occupation: Nomad. No alliance.
Speciæ: Type 1 Harmless Spook
Strength: Intangibility. Facinated by the mundane. Stained glass windows (forever the fashion of the Enlightenment period. Very common) leave her awestruck. I guess when she died, they were just starting to refine glass- and metal- working. Spices, exotic pets, and colorful cloth. She finds wonder in every little thing. Funny how a ghost can lift your spirits.
Vice: Tangibility. She can be touched, though she has to touch you first. The moment she lets go the bond is broken, leaving nothing but a vapor. One wouldn't think this mattered much, and it can be a good thing. She gives very nice hugs, after all, but not all people like ghosts. Most wish her dead, as it were: gone.
High solids objects are harder for her to pass through. So, say a locked wooden door would be easier to enter than a brick wall, or a metal cage.
Occupation: Nomad. No alliance.
Name: Ravius
Speciæ: Nizard (not-wizard)
Strength: Potions. Ravius is a wizard without magic. So, naturally he did what he could with what he had and got a job with the local 'doctor' who taught him how to refine base elements into medicine. Sometimes they have some... side effects. Trying to cure her cough, Ravis once turned this old lady's hair permanently blue, sentencing her to a life of ridicule. Since then, he's been hesitant to use his knowledge, though he still carries a satchel of colorful beakers, plants, and tools. He really does enjoy searching for a cure-all, he just... doesn't use it. Ever.
Vice: Fear. He's afraid of everything. Fear of the dark, fear of thunder, fear of hiccups: everything. Probably why he hides himself away in his medicine cabinet all day and only comes out at like 2:00 in the morning to sit on the rooftop and watch for the sun to come up.
Occupation: Medical Apprentice for the Savage League
Speciæ: Nizard (not-wizard)
Strength: Potions. Ravius is a wizard without magic. So, naturally he did what he could with what he had and got a job with the local 'doctor' who taught him how to refine base elements into medicine. Sometimes they have some... side effects. Trying to cure her cough, Ravis once turned this old lady's hair permanently blue, sentencing her to a life of ridicule. Since then, he's been hesitant to use his knowledge, though he still carries a satchel of colorful beakers, plants, and tools. He really does enjoy searching for a cure-all, he just... doesn't use it. Ever.
Vice: Fear. He's afraid of everything. Fear of the dark, fear of thunder, fear of hiccups: everything. Probably why he hides himself away in his medicine cabinet all day and only comes out at like 2:00 in the morning to sit on the rooftop and watch for the sun to come up.
Occupation: Medical Apprentice for the Savage League
Name: Malak
Speciæ: Troll
Strength: Combat. Kind of a tribal-type warrior, Malak showed great potential as a warrior at a young age, but ran away from home before his training could be finished. He hated the way his kind always had a slow but sure decent to ugliness. If it were only exterior it wouldn't bother him so much. It's when you start to notice how much the outside reflects the soul that sends a tingle up your spine. In an attempt to change his fate, he tried to join the army of the Order of Light. When they refused him (after three months of frivilous tests, detailed quizzes, and other stupid things) he joined the Savage League.
Vice: Nature. The very way he is. No matter where he goes, trouble follows him. He doesn't mean to stir up stuff, it just happens. Like when he mentioned to Alfred how nice he Lady Gwen looked last night at the tavern... right in front of Alfred's wife. How could he have known? He'd only been there a few weeks....
Occupation: Warrior for Savage League
Speciæ: Troll
Strength: Combat. Kind of a tribal-type warrior, Malak showed great potential as a warrior at a young age, but ran away from home before his training could be finished. He hated the way his kind always had a slow but sure decent to ugliness. If it were only exterior it wouldn't bother him so much. It's when you start to notice how much the outside reflects the soul that sends a tingle up your spine. In an attempt to change his fate, he tried to join the army of the Order of Light. When they refused him (after three months of frivilous tests, detailed quizzes, and other stupid things) he joined the Savage League.
Vice: Nature. The very way he is. No matter where he goes, trouble follows him. He doesn't mean to stir up stuff, it just happens. Like when he mentioned to Alfred how nice he Lady Gwen looked last night at the tavern... right in front of Alfred's wife. How could he have known? He'd only been there a few weeks....
Occupation: Warrior for Savage League
Name: Heath the Lionheart
Speciæ: Leopard, speaking
Strength: Strategy. Heath can win almost anything, whether an argument, a game of chess, or a full-on battle. In times of peace, he spends his days roaming the castle in search of the best napping spot, belittling servants and lower-rung nobles all along the way. He got his title by choice, setting out one day with a group of horsemen to kill a lion (non-speaking, I'm sure). The knights pinned the beast down, and let Heath strike the final blow and remove the heart. That's not how he tells the story, though. His version, which changes with each waning of the moon, is that it attacked him while he was getting a drink of water- no wait, it was while saving a princess, yes. That's how it goes.
Vice: Pride. More smug, a cat could not be, and for good reason. As I said, he hardly ever loses... but he hardly ever fights, either. Most know to fear his claws. All but Nixsar the Giantess. She and him have gotten into several scraps, lit by two sharp tounges and short fuses. Their paths don't cross too often, though, thanks to separate lifestyles.
Occupation: War Strategist for the Order of Light
Speciæ: Leopard, speaking
Strength: Strategy. Heath can win almost anything, whether an argument, a game of chess, or a full-on battle. In times of peace, he spends his days roaming the castle in search of the best napping spot, belittling servants and lower-rung nobles all along the way. He got his title by choice, setting out one day with a group of horsemen to kill a lion (non-speaking, I'm sure). The knights pinned the beast down, and let Heath strike the final blow and remove the heart. That's not how he tells the story, though. His version, which changes with each waning of the moon, is that it attacked him while he was getting a drink of water- no wait, it was while saving a princess, yes. That's how it goes.
Vice: Pride. More smug, a cat could not be, and for good reason. As I said, he hardly ever loses... but he hardly ever fights, either. Most know to fear his claws. All but Nixsar the Giantess. She and him have gotten into several scraps, lit by two sharp tounges and short fuses. Their paths don't cross too often, though, thanks to separate lifestyles.
Occupation: War Strategist for the Order of Light
Name: Fukun
Speciæ: Gargoyle
Strength: Mad Tea-Making Skills. Typical grandfather figure. Wears rather funny-looking foldable glasses, and a hood to protect his bald head from the sun. He just happens to be made of stone. Fukun makes awesome bread, and cakes, too, but his claim to fame is his herbal teas.
Vice: Lying. One day his price will be ten pounds, the next it will be eleven, then nine. He says the price of ingredients change. Most of the time it's harmless, though, like stretching the truth about his glory days. They aren't quite as fantastic as Heath's, but close to it. Other times you wonder exactly what is in the tea....
Occupation: Merchant, will sell to either side.
Speciæ: Gargoyle
Strength: Mad Tea-Making Skills. Typical grandfather figure. Wears rather funny-looking foldable glasses, and a hood to protect his bald head from the sun. He just happens to be made of stone. Fukun makes awesome bread, and cakes, too, but his claim to fame is his herbal teas.
Vice: Lying. One day his price will be ten pounds, the next it will be eleven, then nine. He says the price of ingredients change. Most of the time it's harmless, though, like stretching the truth about his glory days. They aren't quite as fantastic as Heath's, but close to it. Other times you wonder exactly what is in the tea....
Occupation: Merchant, will sell to either side.
Take my hand. Come with me. My- I hope you don't mind me saying, but your palms are calloused. Or perhaps mine are soft.
Close your eyes, now. Breathe in the new air, feel the crisp of an early morning, dew still burning from the ground. Hear the birds, songs so foreign and yet... don't you feel like you've known them before? Like the melodies of fantasy. Who truely knows what Elven music sounds like? Or how a dwarf speaks?
Well, you will- in time. Open your eyes now.
Black hills, marbled with snow rise below you. Beyond sprawls umber fields where cattle pick for the first grasses of spring, and there in the distance? See where the wooden fence trails along to the pines? It's kind of hidden in the mist- yes, there! That's Kingsford.
It's ruled by Cacmer Zomoldath, the Elvin king. The King can be a bit... meticulous about how his kingdom functions. Sometimes delving into people's personal lives and telling them how to live wears thin on the patience of others, but he just wants what's best for his subjects. His followers are known as the Order of Light.
Trouble has stirred up, though, as you might have already guessed. Sorry if I let go of your hand, mine are getting sweaty. Can you still see this world alright? Careful, the ground is uneven through here. Follow the sound of my voice.
Now where was I? Oh right. The rebels call themselves the Savage League, and are headed by Alf the Allegiant. He looks feirce, but he's really an old softie once you get to know him.
Oh careful there's a- oof! Gopher hole. Right there. Here, let me help you up. Now, don't be cranky! It happens to us all. You will be able to see this world better, it just takes time. You'll see.
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