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- Aug 25, 2011
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MAGIC reference: This link and updates will be available on Character page.
Living Magic: Chooses a host to co-exist with and can not take over the host nor is it limited on use, but instead ability. Only one exists at a time. They are the children of two high entities, one of life and light and one of shadow (Celestia/Shandrak and Mordihm RIP) They can only exist in Brenka. Always shows in the eye color, eyes or crystals glint when in use.
Red= male= Protection Magic= In use/unavailable
Orange= male= Insight Magic = In use/unavailable
Yellow= female = Joy Magic = locked away/ unavailable
Brown= male= Intervention Magic= available
Green= male= Life Magic= locked away/unavailable
Blue= female= Projection Magic= In use/unavailable
Indigo= female= Water Magic= Available
Magenta= female= Fire Magic= Available
Pink= female= Love Magic= Available
Purple= Male= Valor Magic= Available
Clear= Female= Vanishing Magic= Available(mimics eye colors)
Grey= Male= Sky Magic= Available
Tan= Male=Earth Magic=Available
Non living magic
Gold= stronger for life spells
Silver= stronger for attack spells
Gold and Silver eyes are magic extensions, both can be used for any magic
White= must be a light creature, have a Corbain ability for white magic, or have a magic enabling talisman or artifact to use.
Light creatures must have an extension to use most of these spells, unless they are near one, or on a light supporting world.
Use of white magic drains strength and light has limited uses but the spells are effective.
Black= can be used by any being or entity, is dangerous for light creatures to try, ad it is inviting a fall from light
Is very powerful, but without proper exposure, mind control, and approach it will take over the mind and heart of the user and turn them into a pure evil entity that has a mind of it own. Though it has ni limited use, it will take over if the mind is weak and there is too much exposure.
White and black are often blended with science to increase power. The same skill level or power level of black and white magic cancel each other out. (unless one uses a balance disruption formula which Barabus now has. and may or may not sell some)
White spells: (played so far)
White flame= does not burn is used to see by and entertain as it can me skillfully manipulated into shapes/ low energy use
Shockwave= punching the ground created ripples to throw opponent of their feet or to loose balance/ med-high energy use. can only be used 1x every 30 minutes for average player, royals can use it 1x every 10 minutes.
Light kill= requires chant used to enchant weapons to fly true and kill the heart of the target/ medium power use but can only be used 1x in a fight so often one will enchant up to 5 arrows at a time, or 1 dagger.
Door block= Keep opponent out to buy time/ constant energy use can hold too long
Confusion spell= white light to disorient opponents for a few seconds/ low energy use but can only be used 1x every 20 minutes
Back Spells:
Dark wave= Freezes opponents for 1-3 minutes allowing easy kill or capture/ caution power level
Summoning= brings and send things to locations, such as food and objects food can have loyalty spells over it/ low level craft, takes advanced knowledge to master.
Travel cloud= transports user and victims from one location to another. / advanced, no threat level to self
Spy glass= allowed user to watch and hear, two way communication is possible (advanced to cast other spells through) / easy no threat level
(updates coming later)
Can you list Indigo as taken? thanks.