*Clovers and Cottontails* A Rabbit RP Part 2

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_-Captain BRM-_

Post Tenebras Lux
Premium Feather Member
Feb 1, 2021
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Welcome to the part 2 of Clovers and Cottontails. This RP will be hosted by myself, @Barred Rock Mama, and @The-White-Elephant. But first, please read the BYC rules:
A) By participating in this game, I promise that all BYC Rules will be followed and that I have read and understood the Role Play Rules that are in a sticky at the top of the Games forum.

B) I promise that all content is to be rated G and suitable for all ages.

C) I promise that there will be no swearing, cursing (including censoring by using symbols) or inappropriate adult sexual activity or innuendo. This extends to mating, breeding or innuendo in non-human characters as well.

D) I promise to treat others with respect and kindness as is the BYC way.

E) I promise not to post any material that is a violation of copyright. Basically this means: if you didn't create the content (like an image / picture) and don't have direct permission from the content creator to post it, then don't.

Read this if you didn't join us for the previous RP.
Now, there are 3 colonies:

The Thicket Burrows
The Prairie Warren
The Marsh Colony

On to the colony descriptions:

The Thicket Burrows colony lives in your basic woods. They are the most aggressive colony and consider themselves to be the most dominant. They are the biggest colony and have the most members. The buck is the most dominant of this colony and has his choice of doe.

The Prairie Warren is located in a grassy meadow. They are unlike other rabbit colonies because the alpha doe is more dominant than the alpha buck.

The Marsh Colony lives in swampy lands so they have unlimited access to water. Their alpha buck is more dominant than the alpha doe in this colony.

Ranks:

Chiefs/top-ranking rabbits:
The most dominant members of the colony. Dominant rabbits behaviors include: controlling the group, using a greater range of movements, and being more alert. Are the only ones allowed to breed without having to ask (the lower-ranked members must be given permission).

Second-ranking rabbits:
The ones that the chiefs go to in serious situations. If the alphas are not around, these rabbits will take their places.

Other members/lower-ranking rabbits:
All others in the colony. They do whatever is asked of them by the higher-ranked members. When both the chiefs, and the second-ranking members aren’t around, the rest of the colony becomes pure chaos.

Kits:
These are the baby rabbits. They generally will grow fur at a week old, open their eyes at around ten days, and will be weaned at around 3-4 weeks of age. We’ll say they join their rank at about 4-5 months. They join the lower ranking members once they’re old enough. Most kits that join the lowest-rank will be treated much better than the others (because most kits are the alphas’ offspring).

Loner rabbits:
Are rabbits that don’t belong to any colony. These rabbits are allowed to go wherever and do (basically) whatever they want. Loners will usually have a backstory, so they will have (normally) either lost their colony, or they were kicked out. Only one (1) loner is allowed per BYC member. Some loner rabbits will also join colonies, with the chiefs’ permission, but not all will. New members are often fought by the alphas and treated badly by all other members.

Each colony has one (1) buck chief and one (1) doe chief. Each colony also has 1-2 pair(s) of second-ranking rabbits, so there will be 1-2 does and 1-2 bucks, but most only have one (1) pair.

If you are interested in being a predator, read this (Written by @Noah P) :
(Ok, enemy rules: part one
No chomping people without member who made the rabbit's permission. Unless, of course, rabbit gets within 15 bounds of den. They would kind of deserve that.
Family packs (Coyotes) are controlled by two people only, let's just start out with one pack at the most, otherwise this will be chaos.
Foxes can have up to 5 in a family, controlled by two people if more than one fox.
Raccoons come in 3 ( maybe 2?) or less. Preferably one person per coon.
Raccoons are semi expendable, meaning if yours get blown away, you can do another one.
Hawks and eagles will be discussed later.
Rats seem to already be in play as a kind of background noise.
Ways to get rid of enemies:
Man/two legs, (lead them to traps or into the garden/chicken coop [REVENGE!!!])
Other enemies ((coons could get chomped by Coyotes ))
Hit by a tractor or car
Foxes come as red and grey. Grey are small and can fit in tight places + climb trees, if three (3) or more rabbits gang up on them, they will leave. They mainly get rats and mice, or birds, and can be convinced to not eat you, be on the same side even, with enough food. Over time, you can build trust with an individual fox, and they will not attempt to harm you or you warren, but will still raid otber warrens.They mainly come as just one, family packs are uncommon. Mainly attack during dawn and dusk.

Red are bigger, stronger, and harder to deter. Bribes must be massive, and even then may not work. Climbing is not very easy for them. They may be deterred by 5 or more rabbits teamed up with a grey fox. Red foxes may attempt do dig kits and rabbits out, so warrens under tree roots are safest.
Red foxes may attempt to kill as many rabbits ad they can in a sitting.
They may be killed by coyotes, and attempt to raid chicken coops, sometimes being killed by man in the process. Leading them towards man is tje best way to eliminate them. Family packs are more common in red foxes than grey foxes. May attack at all times.

Coyotes frequent Rabbit burrows once a week to two weeks, and may attack by day.
Coyotes usually come in no fewer than two. They will attempt to run rabbits down, and dig up dens. They are most often killed by man. Coyotes will leave if no kills are made anywhere in two weeks.
if they kill a deer, they will not attack for a week.

Raccoons are a threat mainly to young rabbits, cannot be bribed, and their biggest weakness is the man's garden and chicken coop. Attacks are supprise grabs. full grown rabbits may be able to bite and escape. 2 Raccoons is common

Weasels, stoats, minks, and ferrets:
these may be deterred by 2 or more rabbits. They may kill adult rabbits, but mainly infiltrate burrows to grab kits.
A trusted Grey fox is the best way to get rid of them.

Other Rules:

*Please try to keep it as realistic as possible (with a few exceptions).
*Please only control your own characters.
*Please do not use characters until they are approved by either @Barred Rock Mama or @The-White-Elephant
*No killing others’ characters without that members’ permission.

This RP takes place 10 years after the previous story. We are on the 4th generation. IF you want your character to be related to the previous rabbits, please say so in the form. I will not list all the options; you must go back to the previous thread.


~ Form ~

Name:
Gender:
Age:
Mate:
Colony:
Rank:
Physical Description:
Descendant of:
Other:

Archives: *Clovers and Cottontails* A Rabbit RP Part 2 Archives
 
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Name: Veritas
Gender: Doe
Age: 7 months
Mate: None
Colony: Thicket Burrows
Rank: Chief Doe of The Thicket Burrows
Physical Description: Broken gold-tipped steel
Descendant of: Sprout and Ludwig
Other:
 
Could I join?

Name: Rissa
Gender: Doe
Age: 7 1/2 months
Mate: none
Colony: Thicket Burrows
Rank: Second ranking
Description: Broken orange with one green eye and one brown eye
 
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Name: Caspian
Gender: Buck
Age: 10 months
Mate: None
Colony: Prairie Warren
Rank: 2nd Rank
Physical Description: Broken Frosted Pearl
Descendant of: Direct descendant of Alethea
Other: Attractive; Dopey; Dumbish; Thoughtful;
 
Last edited:

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