The Hidden Door Chat Thread

Ohhh boy, I, uh, got just a wee bit carried away.:oops:
*cough cough* I totally didn’t just make 18. No siree.


Anyway, here’s Dex and Zayne. Zayne didn’t turn out quite right, but he’s a lot better than Kevin. Kevin didn’t deserve what he got.
View attachment 2488668View attachment 2488669
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These are lovely

Ooo Zayneeeee :0
I’ll try to find others to redeem Kevin XD XD
 
this is a star warsy one but I think you can make a good Kevin here XD
https://t.co/h27iu3rp6j

RPG theme
https://t.co/o2lUDsdRYx

Oh yeah, the Star Wars one is a lot better. XD
E1997845-5AB3-41EE-9118-233FE694CD27.png

Here’s the other one. If you didn’t know he was gay before, you would now.
B57DB255-936B-4171-B720-EB093FDC0142.png
 
I think I have a goal driven plot
So maybe in the game, the player or player(s) that collect the most points or say dog tags from other players (each person comes in with) are able to exceed further in the game and potentially get the chance to return to the real world. Though at the same time, they can trade dog tags for efficient equipment/weapons which makes the characters learn to be resourceful and smart with how they may spend dog tags. But for the sake of them not going at each other’s throats, they’ll spawn in with let’s say ten dog tags to start off with.

then later on maybe the characters diverge into groups or go solo into collecting them from each other.
They also fight off whatever the game throws at them (like creatures or enemy npcs) and they earn simple loot

their own personal dog tag is gold and is worth a whole lot.

this is just an idea and I don’t really have a professional monetary/reward system set up but yeah XD
I like this idea lot!!
Are you thinking like a sort of Hunger Games outdoor arena thing? Or something different?
 

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