~*~The RP Restoration/Revival/Restart/ Advice/Advertisement/Chat Thread~*~

I'm here because….

  • I have a dying RP. (Or two. Or a billion...)

    Votes: 12 38.7%
  • My new RP isn't successful.

    Votes: 14 45.2%
  • I need some advice.

    Votes: 12 38.7%
  • I just wanna talk RPs!

    Votes: 16 51.6%

  • Total voters
    31
Status
Not open for further replies.
Okay, I've given a lot of thought to the wolf RP I was talking about, and I think I'm going to keep it wolves. Most other species of animals don't work for me, and while I thought coyotes were an interesting idea, I think people will see that and say "Seriously? We know you're desperately trying to convince us it's not a wolf RP."

So, without further ado, I'll work on that RP and present it when ready.


Now, I'm going to try every week from now on to put a piece of advice on this thread. Go ahead and ask for advice, and feel free to add to and argue with it. Here it is for this week:

Perfect Characters

Look, I know you love them. I know you want them to be the best character out there. I know, dear interns, and I understand. But making them perfection and giving them a tragic backstory really isn't the way to do it. So I am going to give you the cold truth:

By making your character perfect, everyone will most likely hate them. Or at least I certainly will.

The best characters have flaws, because flaws make them real. I know that you don't want to accept any flaws in your characters, but you must learn to love them for their flaws. (And don't worry, dear interns, you don't even need to think of them as flaws. As your characters, they'll always be perfect in your eyes.)

Perfect characters are not only unrealistic, they're annoying. Perfect character almost never make bad decisions, and when they do, the fix them and learn great lessons from them. Or they don't fix them, which adds to their tragic backstory and turns them into beautiful tortured angels, rife in guilt and the desire to make up for their mistake. Your characters need flaws. Everyone has flaws. I have them. You have them. We all have them. No one is perfect in real life, and no one is (or at least no one should be) perfect in RPs. They need to be well-rounded characters. They don't need great tragedy in their lives to be interesting – They are in a story, after all.

So, my interns, your character is not the best person/dog/cat/bird/singing mushroom with the face of a guinea pig (etc, etc,) in the world. That doesn't mean they're the worst. They are flawed, like all. The question is if they can rise above their flaws and fight against them, trying to be a good singing mushroom with the face of a guinea pig (or, you know, whatever it is). That's what we're all trying for, isn't it?

Surprisingly enough (or perhaps not surprisingly) , almost the same rules apply to villains. "Evil" does not sum up a personality. Do they lead from the front or pull the strings? Do they have a soft spot for anything or are they a sociopath? Are they manipulative? Are they good actors? Perhaps they have great leadership skills. They could be completely insane. They could be insane but be good at hiding it, keeping a mask of cool, calm sanity but when angered completely unhinge. Perhaps they are the ones with the tragic backstory. Did they start out with good intentions and end up corrupted? They might even think they're doing the right thing.

So interns, I hope you've learned a lesson today: Perfect characters aren't perfect. When you make a character, you're making a person (or singing mushroom with the face of a guinea pig or whatever). Their imperfections are wonderful things, because they make them real.

Ponder, dear interns.
Well said!
highfive.gif
 
Anything I need to change or could add to?


The Wings of War

In a land called Corvea, there has been peace between the Corvids for many years, trade routes established, alliances forged, and even friendships have been started. But that all changed with the death of Emporer Castrus, leader of the great and powerful Crow Empire, some say he was killed in a skirmish, others of a sickness, but many believe it was murder. And with the Crow Empire weakened, some of the other nations have become unruly, especially the Ravens, these hostile enemies have more than once threatened to disrupt the order and peace of Corvea, but now with their worst enemies; the Crows, weakened, they have the oppurtunity to rise again, and unleash chaos upon all of Corvea. The only one who can stop them and restore the balance of power within the Empire is Castrus' oldest son, Corvo. But there's one problem; Corvo has been falsely accused of his father's death, and is being hunted down tirelessly. If he is to prove his innocence, reclaim his rightful place as Emporer, and halt the advance of the vicious Ravens, he's going to need some help, before the Wings of War truly unfold.




In Corvea, you are a corvid, which just means you're either a crow, raven, jay, or magpie, and these are just the main kingdoms. There are many other kinds of Corvids, they just live in one of the dominant kingdoms, or one of the uninhabited kingoms. There are no humans in this world, but there are other creatures, so that's why the birds mostly stay in the trees or in the air. Each corvid has their own society wth their own rules and cultures; the Crows have the Empire, Ravens the Tribe, Jays the Volery, and Magpies the Tiding.

Rules:
~ Absoloutely NO copying this RP.
~ @Gertrude McFuzz and I are the controllers of this thread- what we say goes.
~ No Role Playing until your form has been accepted.
~ You can have as many characters as you like, but for the sake of other RPers please keep track of them all.

~ No major plot twists without my permission.
~ No swearing, innapropiate acts or words, and please, if you get into a fight, not too gory!
~ Your Corvids can have chicks, but under no condition may you go into any detail.
~
If your Corvid's in a fight, one blow per post please.
~ Also, in a fight your Corvid can only dodge or parry one out of every four blows
.
~ Please no out of RP fighting, but if you have to, please do it through PMs
~ Be realistic. A Corvid can't 'instantly' heal from any injury, and neither can one Corvid take down a fully grown hawk or any other large animal, etc.
~ During a timeskip, I will post the amount of time skipped in Big Bold Letters.
~ All BYC rules apply.
~No drama, but if you have to, please do it through PMs.
~ Please keep it PG-13.
~No controlling other peoples' characters, and no killing other peoples' characters without their permission first.
~Please state in other if your character is a citizen soldier.
~
Have fun!


The Crow Empire:

The crows are noble birds, they value justice, order, and honer above all else. The Rooks also live here as well, starting from when they fled their kingdom because of the advancing Raven army, many years ago. The Crows are pretty well rounded when it comes to weaponry. They were the dominant force in Corvea until the mysterious death of their leader Castrus. They live in the Great Oak, the largest tree in all of Corvea. It is located in the middle of Capra Fields, in the central area of Corvea. But beware, some crows may not be what they seem...




The Raven Tribe:

The Ravens are a fierce and bloodthirsty tribe, using force to get what they want. Ravens typically use Battle Claws and throwing knives, they are also pretty good archers. Because of their location, the Ravens use irons and other metals for armor and such, they are also great blacksmiths. They have been known to capture and enslave other corvids. They are the main enemies of the Crows, stopping at nothing to conquer all of Corvea. They hail from the Black Mountains, in the frigid North.



The Jay Volery:


The Jays are an inquisitive, colorful, and friendly bunch, welcoming most strangers into their kingdom in the Greenwood, located to the East. the Jays are especially friendly with the Nutcrackers, who have earned their trust over the years, forming a strong bond with them the Jays. And the Jays even allow them to stay in their kingdom. They are generally peaceful, but if threatened, they can be a force to be reckoned with. They may be small, but they can use it to their advantage, combining it with their superior agility they can quickly down a foe much larger than themselves. Jays are the best archers in all of Corvea. They are also good with small weapons, such as dual knives and shortswords. They typically use tree bark weaved together by grasses as armor, not too heavy but still durable.




The Magpie Tiding:

The Magpies are a shadowy group, they are also the smartest of the corvids, using more advanced weapons and technology than the other corvids. Of course, they don't let the others know, rarely letting outsiders into their mysterious kingdom. They are also the stealthiest, tending to stay in the shadows and watch from the sidelines. Instead of having a leader,like other kingdoms, they have a council of three. They dwell in the Forest of Long Shadows to the West. And use their advanced technology to win battles with weapons such as crossbows, boomsticks, and swords forged with stronger metals than usual. The only other corvids allowed into their kingdom are the Treepies, who have formed a strong alliance with the Magpies.



Uninhabited Kingdoms:
The southern steppes are generally uninhabited. Due to it's unfavorable climate, the steppes are home to very few corvids, the ruthless Jackdaws being one of the few. They will form small bands of them, called Coveys who will mercillisly kill and loot any unlucky enought to cross their path. It is this reason that the steppes are usually referred to as the Bonelands.




Ranks:

Leader: Two in each kingdom, they are mates. Except for the Magpies, who have a council of three. The male leader is higher ranking than his mate, and is in charge of everything. His place is taken by the oldest son.


Council: Exclusive to the magpies, there are three in the kingdom. they replace the leader, making all the decisions based on the advice of the senate. A new council member is picked by an election between the Senate.

Senate: Twenty in the Magpie kingdom. They influence the decisions of the Council,and are also the judges in the court of law. They are also exclusive to the Magpies.

General: One in each kingdom, they command the army. Generals are usually picked based on their military knowledge, strength, battle prowess, and leadership skills.

Sages: As many in a kingdom. They are the healers and spiritual guides within each kingdom. They are forbidden to use weapons.

Warriors: They are the main fighting force of each kingdom, while they are not at war, they are usually seen throughout the kingdom, patrolling. When wartime comes, most will leave to do battle. Some will stay, to protect and patrol the kingdom.

Citizens: As many in a kingdom. They are the main body of Corvid societies and make up most of the population. In times of war some citizens are called to duty, these are called citizen soldiers and have volounteered for this responsibility.

Chicks: As many as possible. They are the future of the kingdom and remain as chicks until one year of age.

Prisoners: Prisoners are corvids who have been put in jail for a crime, or they have been captured in battle. There is no limit of them.

Loners: Loners have either been exiled from their kingdom, escaped from prison, decided to leave, or just born outside of regular society, there is no no limit of them.


Jackdaw Ranks:

Covey Leaders: There are two, and they are mates. Their rule is absolute, when a leader dies, the next one is chosen in a battle between contenders.

Covey Warriors: There is an unlimited number. They are the fighting force of the covey.

Chicks: As many as possible. They are the future of the covey and remain as chicks until one year of age.


The available limited ranks are:

Crow Leader(Female)

Crow General

Raven General

Jay General

Magpie Council

Magpie Senate





Link to the Character Page: ~The Wings of War~ Character Page


Link to the OOC Chat Thread: Coming Soon!


Character Form:

Name:
Age:
Gender:
Species:
Personality:
Kingdom:
Rank:
Mate:
Chicks:
History:
Picture/Description:
Weapon of choice:
Username:
Other(State if Citizen Soldier):

Looks fine to me!
 
Okay, dear interns, I have a question:

Any ideas for the name of my wolf RP?

So far I have:

Secrets of the Taiga (It takes place in a taiga.)

…And that's all. Is that okay? Anybody else have a good idea? I want a name that isn't tied directly to the plot, so it will fit for as long as the RP lasts.
 
When I saw the Wings of War roleplay, this is the only thing I could think of-

Suddenly a RAMBUNCTIOUS CROW flies in the open window and snatches the beta, possibly to make a nest with, or maybe just for the sake of being a nuisance.
400
 
Last edited:
When I saw the Wings of War roleplay, this is the only thing I could think of-

Suddenly a RAMBUNCTIOUS CROW flies in the open window and snatches the beta, possibly to make a nest with, or maybe just for the sake of being a nuisance.

*blinkblink* What's the beta supposed to be?
 
Ok, so I've done some research, and and what I found was that the dark ages, or medieval period lasted from the 5th century to the 15th century, and the renaissance lasted from the 15th century to the 17th century, and masquerade balls began around the 16th century.
 
Ok, so I've done some research, and and what I found was that the dark ages, or medieval period lasted from the 5th century to the 15th century, and the renaissance lasted from the 15th century to the 17th century, and masquerade balls began around the 16th century.

Look at you, doing research! I'm proud, dear intern. ;)
 
Status
Not open for further replies.

New posts New threads Active threads

Back
Top Bottom