Way OFF-Topic: Dungeons & Dragons

wyoDreamer

Free Ranging
14 Years
Nov 10, 2010
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Long Story made Short: Co-workers decided to start a D&D event and talked me into joining them. I have never played before and am not sure what I am doing. I am over 50 years old and found out I am not very creative at this sort of thing. I want to help make this fun for the rest of the people in the group.

Anyone here into D&D and willing to help me set up a backstory for a half-elf?
 
I just started playing DnD two years ago! It is intimidating at first with all the rules but you'll pick them up in no time. Do you have any idea what class/background you want your character to be? Once you get some basic ideas making a backstory is easier. Also it might help to discuss your character ideas with your dungeonmaster/gamemaster to get some ideas of how you fit into the setting and how to work your character's background into the game. Sorry for rambling but I love dnd!

Another question, what edition are you playing? I have only played 5th but typically backstory is not affected by edition.
 
We are playing Tomb of Annihilation, which is 5th Addition. I am a young, 1/2 elf female and my name is Shakida. So far I was recruited by a prominent citizen to participate in the adventure to find the source of a curse. Then transported to Chult with an Orc and became part of the group traveling through the jungle to discover the source of the curse.
I need to figure out where I am from (?), why I left home.
I am thinking something like: I am from a small village not far from a big City, I traveled to the city with my horse race, and when I won all the races, I was accused of cheating and got beat pretty bad, dumped on a boat while unconscious and transported downstream to a strange port.
 
We are playing Tomb of Annihilation, which is 5th Addition. I am a young, 1/2 elf female and my name is Shakida. So far I was recruited by a prominent citizen to participate in the adventure to find the source of a curse. Then transported to Chult with an Orc and became part of the group traveling through the jungle to discover the source of the curse.
I need to figure out where I am from (?), why I left home.
I am thinking something like: I am from a small village not far from a big City, I traveled to the city with my horse race, and when I won all the races, I was accused of cheating and got beat pretty bad, dumped on a boat while unconscious and transported downstream to a strange port.

Nice. I played part of TOA, but my group stopped due to some scheduling issues. Chult is a fun setting. You sound like you're already doing a decent job coming up with a working backstory though. Here are a few little thinking prompts I like to use when I make new characters:

-Create three rumors about your character. One false, one true, and one partially true. Coming up with an explanation for the false rumor is a fun way to add flavor to your character.
-Come up with two or three people your character may have known in their past/current life. Could be a friend, mentor, family member, enemy, etc. It helps make your character's past life or hometown more colorful and your DM might work these NPCs into the story.
-What are three things your character likes and dislikes (could be literally anything: food, music, habits, etc.)
-Does your character have any quirks/habits?
-What is your character's background? I don't know if you've read the ones in the player's handbook but they are examples of backgrounds. In my games however we don't typically use these exact backgrounds and instead create our own because they're a bit cookie-cutter and bland sometimes (you'd have to ask your DM about this though). Backgrounds are a great way to narrow down your character's motives and how their former life would bring them to become an adventurer. Your background is even more important than your class because it describes how your character fits in with the world (which is why I dont like using the exact ones from the PHB because they can be too limiting for such a creative game).

Once I think about these prompts a bit, I find creating a backstory becomes easier because I have a better idea of who my character is and how they respond to situations. You've already got some interesting little details about your character, and I hope these prompts will help you further define them. Figuring out why you would join an adventuring group is often the hardest part for me, and sometimes it helps to talk to your DM so they can help pull your group together. Again, sorry for the text wall, but I hope this helps!
 
I just got to create my first D&D character a few months ago! A couple of friends have been playing for years and invited my hubby and I to join them. I'm not much of a storyteller type either, but it's been fun trying to come up with stuff!

I found that the background stuff was kind of hard too, but the more bits I figured out, the more bits just fell into place. Our DM had a few questions that she had us answer that really helped me figure out some of my character's background: What accomplishment is your character most proud of to date? What item are they never without? What fear/phobia do they have?

I made a young dragonborn ranger who was found and raised by an old dwarf ranger out in the wilds. She's naive, exceedingly blunt, and adored her dad who had been an adventurer in his youth. (My husband made a necromancer half-elf based off Hank Hill from King of the Hill :p )

What class are you? Where did you learn to be that class/who taught you? Certain backgrounds make more sense for certain classes.
I like what you've come up with. How did you get recruited after you awoke in the strange port?
 

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