Don't just draw lines. Draw a block of hair, and if you feel ambitious, and chunky texture.I'm trying to draw hair and it never seems to look right. Any tips?
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Don't just draw lines. Draw a block of hair, and if you feel ambitious, and chunky texture.I'm trying to draw hair and it never seems to look right. Any tips?
I need to do more like this. Is the screen around it just like a cropped screenshot?View attachment 1633772
I'm pretty happy with how this turned out. I like how my art style has been going more cartoonish.
I need to do more like this. Is the screen around it just like a cropped screenshot?
Black is never black.What if the item is black? In an area that the light reaches would be gray, and the shadowed area would be black, right? Sorry, I'm just confused.
What do you mean?Don't just draw lines. Draw a block of hair, and if you feel ambitious, and chunky texture.
Black is never black.
The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)
Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)
Once you're comfortable with all of that, shading and lighting become a little easier.
You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.
Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.
I hope that's all understandable? XD
Black is never black.
The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)
Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)
Once you're comfortable with all of that, shading and lighting become a little easier.
You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.
Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.
I hope that's all understandable? XD
So white dux are light yellow?Black is never black.
The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)
Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)
Once you're comfortable with all of that, shading and lighting become a little easier.
You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.
Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.
I hope that's all understandable? XD