Art School

What if the item is black? In an area that the light reaches would be gray, and the shadowed area would be black, right? Sorry, I'm just confused.
Black is never black.

The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)

Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)

Once you're comfortable with all of that, shading and lighting become a little easier.

You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.

Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.

I hope that's all understandable? XD
 
Black is never black.

The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)

Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)

Once you're comfortable with all of that, shading and lighting become a little easier.

You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.

Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.

I hope that's all understandable? XD
59512f6830cbcd73c7250b90c15921b2.jpg
 
Black is never black.

The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)

Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)

Once you're comfortable with all of that, shading and lighting become a little easier.

You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.

Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.

I hope that's all understandable? XD
03D57C16-7F2C-4855-A48F-1EE5649537F2.jpeg
04468E44-3521-48EC-90E2-0EAED99477DB.jpeg
 
Black is never black.

The main rule of [most] art is never use just black (#000000) and just white (#ffffff). Because, when dark and light are placed nearby one another, they play tricks on the eyes and amplify the colours. (So, dark becomes darker and light becomes lighter.)

Instead of white, you can use cream, soft blues, pinks, or yellows.
And instead of blacks, you can use darker colours, like blues, purples, and even reds.
It helps if you know what environment you want your character in.
(Cool = blues, greens, purples. Warm = reds, yellows, oranges, pinks.)

Once you're comfortable with all of that, shading and lighting become a little easier.

You can try to shade darker colours, but I usually use two layers of differing light instead.
For example, if you use an almost black red, then use a less saturated version for the first layer of light, you can do other lighting with oranges and yellows.

Try to avoid lighting with grey, or it'll end up looking muddy or like a monochrome image.

I hope that's all understandable? XD
So white dux are light yellow?
 

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