Name: Queste
Speciæ: Type 1 Harmless Spook
Strength: Intangibility. Facinated by the mundane. Stained glass windows (forever the fashion of the Enlightenment period. Very common) leave her awestruck. I guess when she died, they were just starting to refine glass- and metal- working. Spices, exotic pets, and colorful cloth. She finds wonder in every little thing. Funny how a ghost can lift your spirits.
Vice: Tangibility. She can be touched, though she has to touch you first. The moment she lets go the bond is broken, leaving nothing but a vapor. One wouldn't think this mattered much, and it can be a good thing. She gives very nice hugs, after all, but not all people like ghosts. Most wish her dead, as it were: gone.
Friendly but distant at times, you could see her walking down the street, or carrying out conversation with you, looking and acting completely human. Until she disappears or goes through a wall, that is.
High solids objects are harder for her to pass through. So, say a locked wooden door would be easier to enter than a brick wall, or a metal cage.
Occupation: Nomad. No alliance.
(Edited in front of the sentence that says "High solids objects...")
Physical Attributes: when she takes human form she has grey eyes and plain brown hair, but most of her hair is in shadow when she is walking down the road, she is normally cloaked and hooded. As she walks along the road she appears rough and road-hardened, but as you speak to her her rough appearance falls away and her complexion becomes perfect and smooth. On the road she appears to be in her 30s, but as you look closer, she is hardly 17 in appearance.
(Added Physical Attributes)
Speciæ: Type 1 Harmless Spook
Strength: Intangibility. Facinated by the mundane. Stained glass windows (forever the fashion of the Enlightenment period. Very common) leave her awestruck. I guess when she died, they were just starting to refine glass- and metal- working. Spices, exotic pets, and colorful cloth. She finds wonder in every little thing. Funny how a ghost can lift your spirits.
Vice: Tangibility. She can be touched, though she has to touch you first. The moment she lets go the bond is broken, leaving nothing but a vapor. One wouldn't think this mattered much, and it can be a good thing. She gives very nice hugs, after all, but not all people like ghosts. Most wish her dead, as it were: gone.
Friendly but distant at times, you could see her walking down the street, or carrying out conversation with you, looking and acting completely human. Until she disappears or goes through a wall, that is.
High solids objects are harder for her to pass through. So, say a locked wooden door would be easier to enter than a brick wall, or a metal cage.
Occupation: Nomad. No alliance.
(Edited in front of the sentence that says "High solids objects...")
Physical Attributes: when she takes human form she has grey eyes and plain brown hair, but most of her hair is in shadow when she is walking down the road, she is normally cloaked and hooded. As she walks along the road she appears rough and road-hardened, but as you speak to her her rough appearance falls away and her complexion becomes perfect and smooth. On the road she appears to be in her 30s, but as you look closer, she is hardly 17 in appearance.
(Added Physical Attributes)