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Name: Queste
Speciæ: Type 1 Harmless Spook
Strength: Intangibility. Facinated by the mundane. Stained glass windows (forever the fashion of the Enlightenment period. Very common) leave her awestruck. I guess when she died, they were just starting to refine glass- and metal- working. Spices, exotic pets, and colorful cloth. She finds wonder in every little thing. Funny how a ghost can lift your spirits.
Vice: Tangibility. She can be touched, though she has to touch you first. The moment she lets go the bond is broken, leaving nothing but a vapor. One wouldn't think this mattered much, and it can be a good thing. She gives very nice hugs, after all, but not all people like ghosts. Most wish her dead, as it were: gone.
Friendly but distant at times, you could see her walking down the street, or carrying out conversation with you, looking and acting completely human. Until she disappears or goes through a wall, that is.
High solids objects are harder for her to pass through. So, say a locked wooden door would be easier to enter than a brick wall, or a metal cage.
Occupation: Nomad. No alliance.
(Edited in front of the sentence that says "High solids objects...")

Physical Attributes: when she takes human form she has grey eyes and plain brown hair, but most of her hair is in shadow when she is walking down the road, she is normally cloaked and hooded. As she walks along the road she appears rough and road-hardened, but as you speak to her her rough appearance falls away and her complexion becomes perfect and smooth. On the road she appears to be in her 30s, but as you look closer, she is hardly 17 in appearance.
(Added Physical Attributes)
 
Name: Queste
Speciæ: Type 1 Harmless Spook
Strength: Intangibility. Facinated by the mundane. Stained glass windows (forever the fashion of the Enlightenment period. Very common) leave her awestruck. I guess when she died, they were just starting to refine glass- and metal- working. Spices, exotic pets, and colorful cloth. She finds wonder in every little thing. Funny how a ghost can lift your spirits.
Vice: Tangibility. She can be touched, though she has to touch you first. The moment she lets go the bond is broken, leaving nothing but a vapor. One wouldn't think this mattered much, and it can be a good thing. She gives very nice hugs, after all, but not all people like ghosts. Most wish her dead, as it were: gone.
Friendly but distant at times, you could see her walking down the street, or carrying out conversation with you, looking and acting completely human. Until she disappears or goes through a wall, that is.
High solids objects are harder for her to pass through. So, say a locked wooden door would be easier to enter than a brick wall, or a metal cage.
Occupation: Nomad. No alliance.
(Edited in front of the sentence that says "High solids objects...")

Physical Attributes: when she takes human form she has grey eyes and plain brown hair, but most of her hair is in shadow when she is walking down the road, she is normally cloaked and hooded. As she walks along the road she appears rough and road-hardened, but as you speak to her her rough appearance falls away and her complexion becomes perfect and smooth. On the road she appears to be in her 30s, but as you look closer, she is hardly 17 in appearance.
(Added Physical Attributes)
( Okay )
 
Name: Grervyn, Lady Of The Green
Speciæ: Sand Eleuth (small dragon, six limbs)
Strength: Messenger. More than happy to perch on whomever offers the highest bid, Grervyn (aka Vine) can do most anything to assist. When she feels like it. Her tiny claws can pick locks, and even open a letter without breaking the wax seal, and maybe scratch your back. If she feels like it. Her favorite mode of transportation is carried by servants, though she can fly, walk, and even swim... If she feels like it.
All magic of dragons applied here.
Vice: Greed. Shiny things, even if they are near worthless, are bound to disappear when Vine is around. Easily swayed by gold, even to the point of betrayal.
Occupation: Currently hired by Order of Light as court Page.
Physical Attributes: long slim sandy colored dragon with harmless blue spines and sharp, deft claws. Short but effective blue wings, serpentine body, isocele on tail. Forked red tongue. Six legs, seven claws on each. Only 10 feet long discluding tail, 200 pounds.
(Would those physical attributes go well?)
 
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Name: Grervyn, Lady Of The Green
Speciæ: Sand Eleuth (small dragon, six limbs)
Strength: Messenger. More than happy to perch on whomever offers the highest bid, Grervyn (aka Vine) can do most anything to assist. When she feels like it. Her tiny claws can pick locks, and even open a letter without breaking the wax seal, and maybe scratch your back. If she feels like it. Her favorite mode of transportation is carried by servants, though she can fly, walk, and even swim... If she feels like it.
All magic of dragons applied here.
Vice: Greed. Shiny things, even if they are near worthless, are bound to disappear when Vine is around. Easily swayed by gold, even to the point of betrayal.
Occupation: Currently hired by Order of Light as court Page.
Physical Attributes: long slim sandy colored dragon with harmless blue spines and sharp, deft claws. Short but effective blue wings, serpentine body, isocele on tail. Forked red tongue. Six legs, seven claws on each. Only 10 feet long discluding tail, 200 pounds.
(Would those physical attributes go well?)
Well, mostly. The tag did say "shoulder dragon" and I imagine 200 pounds would be tough to tote around. A house at weighs 12-15lbs on average, right?
 
Well, mostly. The tag did say "shoulder dragon" and I imagine 200 pounds would be tough to tote around. A house at weighs 12-15lbs on average, right?
Oh, a shoulder dragon I was wondering what that meant. 2 feet long and 15 pounds discluding tail.
 
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